Conjure Materials: Difference between revisions

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Line 5: Line 5:
   | Range || 5 yards x Rank
   | Range || 5 yards x Rank
|-
|-
   | Area || Special
   | Area || 100 pounds x Rank
|-
|-
   | Duration || 24 hours
   | Duration || 24 hours
Line 23: Line 23:
!Rank
!Rank
!Material Strength
!Material Strength
!Volume
|-
|-
| Rank 1
| Rank 1
|| Wood or Bone
|| Wood or Bone
|| 5 cubic yards
|-
|-
| Rank 3
| Rank 3
|| Stone
|| Stone
|| 10 cubic yards
|-
|-
| Rank 5
| Rank 5
|| Metal
|| Metal
|| 15 cubic yards
|}
|}



Revision as of 18:03, 25 August 2020

Required Seed: Conjure 1
Range 5 yards x Rank
Area 100 pounds x Rank
Duration 24 hours
Casting Verbal, Somatic
Cast Action Full Round
Cost Free
Push +24 hours to duration per Push
Effect The caster is able to conjure basic planar materials, and form them into simple shapes. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used to attack. Only one set of conjured materials can be retained at a time. The materials may be used in construction, however they disappear when their duration expires. All materials conjured from this seed radiate as faint Sorcery for Detection Spells.

The caster may conjure increasingly strong materials as they gain ranks in the Seed. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material.

Rank Material Strength
Rank 1 Wood or Bone
Rank 3 Stone
Rank 5 Metal