Magical Creation: Difference between revisions

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These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank.
These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank.


* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain + Rank Enhancement
* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, and so on.
* Shields retain the attributes of the basic version of the shield, including defense, required strength, etc. but also gain + Rank Enhancement.
* Shields retain the attributes of the basic version of the shield, including defense, required strength, etc..
* Armor retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction, and gains + Rank Enhancement.
* Armor retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction.
* Clothing gains Immunity to Mundane (non-magical) Armor Piercing and gains + Rank Enhancement.
* Clothing gains Immunity to Mundane (non-magical) Armor Piercing.


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Revision as of 09:23, 11 September 2020

Required Seed: Create 2
Range Self
Area 1 Object
Duration 24 hours
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +24 hours to Duration
Effect Like Basic Creation, but create a magical weapon, shield, armor, or clothing from the caster’s chosen plane. Rank magical items can be created at a time, and the items resemble the plane of origin. Created weapons and shields appear in the caster's hand, while armor and clothing appears on the caster. While the duration is active the caster can dismiss the item as a Free Action, and recall it as a Fast Action.

These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank.

  • Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, and so on.
  • Shields retain the attributes of the basic version of the shield, including defense, required strength, etc..
  • Armor retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction.
  • Clothing gains Immunity to Mundane (non-magical) Armor Piercing.