Fighting Style: Staves: Difference between revisions

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|Rank 1
|Rank 1
||Staff Fighter
||Staff Fighter
||You know how to make your staff deadly, or not. Each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be chosen when damage would be rolled. Additionally, staves in your hands gain +1 to the base weapon damage dice, increasing it from 2 to 3. This increases to +2 dice at Rank 3.
||In the hands of an experienced wielder, staves gain +1 to her base weapon damage, increasing it from 2 to 3. This bonus increases to +2 at Rank 3.
 
A staff fighter has improved control of her chosen weapon. Each time a character makes an attack with a staff, they may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before attack damage is rolled.
 
|-
|-
|Rank 2
|Rank 2
||Parry Attack
||Parry Attack
||While wielding a staff, you gain +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.You may ready an action to counter a melee attack within reach before your next action. Upon attempting to counter an attack in this way, make an opposed attack roll vs the attacker's unmodified attack roll. Your attack roll gains a bonus equal to the amount of Parry you have. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks deflected in this way do not hit any Wards, reactive armors, or other defenses. On a successful Parry, you riposte dealing an immediate Non-Lethal Damage equal to the difference between the Parry Attack roll and the attack.  
|| While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.  
 
The combatant may utilize a Full-Round Action (or Full Action) to Parry Attack, enabling her to counter a single melee attack within Reach before her next turn. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry they have. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.  
 
A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.  
|-
|-
|Rank 3
|Rank 3
||Double Parry
||Double Parry
||When you ready a Full Action to use Parry Attack, you may parry one attack from each of two opponents, even if they go at different initiatives. You may not also use Counter Strike or Intercept Attack when you use Double Parry.
||In place of a standard Parry Attack, the fighter may choose to Double Parry enabling her to parry one attack each from two separate targets before her next turn, even if they move at different initiatives. Double Parry may not be attempted in combination with either Counter Strike or Intercept Attack.
|-
|-
|Rank 4
|Rank 4
||Intercept Attack
||Intercept Attack
||You may use Parry Attack as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Parry Attack. You may not also use Double Parry or Counter Strike when you use Intercept Attack.
||The fighter may may ready a Parry Attack as a Standard Action instead of a Full Action. This allows the character to move on her turn, and then also ready a Parry Attack. Intercept Attack may not be attempted in combination with either Counter Strike or Double Parry.
|-
|-
|Rank 5
|Rank 5
||Counter Strike
||Counter Strike
||You may perform a Parry Attack and a regular melee attack as a Full Action. You may not also use Double Parry or Intercept Attack when you use Counter Strike.
||The fighter may ready a Parry Attack and immediately follow it up with a regular melee attack as a Full Action. Counter Strike may not be attempted in combination with either Intercept Attack or Double Parry.
|}
|}


[[Category:Benefits]]
[[Category:Benefits]]

Revision as of 18:01, 10 June 2021

Requirements

  • Melee (Crushing) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Staff Fighter In the hands of an experienced wielder, staves gain +1 to her base weapon damage, increasing it from 2 to 3. This bonus increases to +2 at Rank 3.

A staff fighter has improved control of her chosen weapon. Each time a character makes an attack with a staff, they may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before attack damage is rolled.

Rank 2 Parry Attack While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.

The combatant may utilize a Full-Round Action (or Full Action) to Parry Attack, enabling her to counter a single melee attack within Reach before her next turn. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry they have. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.

A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.

Rank 3 Double Parry In place of a standard Parry Attack, the fighter may choose to Double Parry enabling her to parry one attack each from two separate targets before her next turn, even if they move at different initiatives. Double Parry may not be attempted in combination with either Counter Strike or Intercept Attack.
Rank 4 Intercept Attack The fighter may may ready a Parry Attack as a Standard Action instead of a Full Action. This allows the character to move on her turn, and then also ready a Parry Attack. Intercept Attack may not be attempted in combination with either Counter Strike or Double Parry.
Rank 5 Counter Strike The fighter may ready a Parry Attack and immediately follow it up with a regular melee attack as a Full Action. Counter Strike may not be attempted in combination with either Intercept Attack or Double Parry.