Wall of Souls: Difference between revisions

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   | Mana Cost ||  3
   | Mana Cost ||  3
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   | Effect ||  The shaman calls into being a shimmering wall of spiritual energy between Rank number of chosen points. All targets that view this wall must make succeed on a Resistance roll vs. Casting roll or gain one stack of [[Fear#Fear|Fear]]. Living beings who attempt to cross through the wall must succeed on a Magic Resistance roll vs. Casting roll or gain a second stack of Fear.
   | Effect ||  The shaman calls into being a shimmering wall of spiritual energy between Rank number of chosen points. All targets that view this wall must make succeed on a Resistance roll vs. Casting roll or gain one level of [[Fear#Fear|Fear]]. Living beings who attempt to cross through the wall must succeed on a Magic Resistance roll vs. Casting roll or gain a second level of Fear.


Revenants attempting to pass through this wall must succeed on a special Magic Resistance roll vs. Casting roll or be immediately slain.
Revenants attempting to pass through this wall must succeed on a special Magic Resistance roll vs. Casting roll or be immediately slain.

Latest revision as of 20:01, 8 January 2024

Required Ghost Shaman 4
Range 10 yard x Rank, Sight
Area 5 yards x Rank long, 1 yard wide
Duration Rank x 2 Rounds
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3
Effect The shaman calls into being a shimmering wall of spiritual energy between Rank number of chosen points. All targets that view this wall must make succeed on a Resistance roll vs. Casting roll or gain one level of Fear. Living beings who attempt to cross through the wall must succeed on a Magic Resistance roll vs. Casting roll or gain a second level of Fear.

Revenants attempting to pass through this wall must succeed on a special Magic Resistance roll vs. Casting roll or be immediately slain.

If a Revenant has a Magic Resistance bonus, the shaman must remove an equal number of dice from her dice pool. If it has a Magic Resistance penalty, instead add an equal number of dice to the dice pool. If successes are equal or greater to the target’s current Health, the target dies immediately. If the spell fails to kill the target, only 1 point of lethal damage is dealt.