Life Sphere: Difference between revisions
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| [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation. | | [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation. | ||
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| [[Haste]] || | | [[Control Plants]] || Create a field of magic that bends plant life to the mage's will. | ||
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| [[Haste]] || Flood a target with adrenaline, giving them a massive boost for a time. | |||
|- | |- | ||
| [[Heal]] || Magically heal a single target. | | [[Heal]] || Magically heal a single target. | ||
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| [[Quicken Poison]] || Quicken the effect of a single poison. | |||
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| [[Replenishment]] || The target recovers recovers mana more swiftly. | | [[Replenishment]] || The target recovers recovers mana more swiftly. |
Revision as of 23:20, 8 January 2021
Description
Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being
Spells
Rank 1
Spell | Description |
---|---|
Alter Cosmetic | Make adjustments to skin, hair color, and eyes to create a variety of cosmetic effects. |
Cleanse | Attempt to cleanse a single poison or disease affecting a target. |
Enhance Poison | Use magic to increase the Potency and Duration of poisons. |
Flash Heal | Quickly heal a single target for 1 lethal damage. |
Low-Light Vision | Gain the ability to see in nearly pitch black environments. |
Plant Lore | Gain an instant and enduring knowledge of an observed plant. |
Rank 2
Spell | Description |
---|---|
Control Plants | Control nearby plants to restrain or attack targets, or grant bonuses to movement. |
Life Armor | Gain resistance bonuses against Death Magic. |
Physical Enhancement | Grant an enhancement bonus to the caster's choice of physical stats. |
Poison | On a failed Magic Resist Roll, inflict a poison of choice equal or lower Rank on a target. Poison deals initial damage immediately instead of the following round. |
Sense Life | Detection spell capable of sensing the duration, number, and strength of nearby life forms. |
Self Healing | Heal yourself for Intelligence + Magecraft + Life Sphere dice. |
Rank 3
Spell | Description |
---|---|
Command Animal | Gain the allegiance of an animal of Rank or lower. |
Control Body | Influence a target’s body, causing autonomic actions, or paralyzation. |
Control Plants | Create a field of magic that bends plant life to the mage's will. |
Haste | Flood a target with adrenaline, giving them a massive boost for a time. |
Heal | Magically heal a single target. |
Quicken Poison | Quicken the effect of a single poison. |
Replenishment | The target recovers recovers mana more swiftly. |
Rank 4
Spell | Description |
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Magic Garden | Call up magical vines, hedges, or trees that attack and ensnare enemies within reach. |
Mass Heal | Healing for multiple allies. |
Plant Form | Temporarily take on aspects of known plant life, gaining physical enhancements and more rapid healing. |
Susceptibility | Render targets more susceptible to the effects of poison and disease. |
Rank 5
Spell | Description |
---|---|
Complete Heal | Fully heal a single target. |
Panacea | A complete cleanse of a target that is nearly always successful. |
Regenerate | A powerful healing spell capable of restoring missing limbs, healing scarring, and resolving permanent injuries. |
Signature Poison | A spell unique to the caster that inflicts multiple effects onto a target. |