Thundering Charge: Difference between revisions

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   | Required ||  [[Bear Discipline]] 5; White [[Dragon Shaman]] 5
   | Required ||  [[Bear Discipline]] 5; White [[Dragon Shaman]] 5
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   | Range ||  Variable
   | Range ||  Adept's Movement Speed x 2
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   | Target Area ||  Straight Line
   | Target Area ||  Up to Rank targets within Reach
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   | Duration ||  Instant
   | Duration ||  Instant
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   | Casting ||  Fast Action
   | Action || Full Round
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  | Cast Action || Verbal, Somatic
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   | Cost ||  4 Mana
   | Cost ||  4 Mana
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   | Effect || Active: Instead of choosing a single target to charge, you may pick a point within a double movement. You charge straight to the chosen point. Your weapon roll for the charge attack applies to any targets who are in reach during your charge to a maximum of Rank targets. Additionally environmental features (doors, chairs, tables, trees) in a direct line take weapon rolls which do not count against the maximum targets. This attack may not be combined with other Maneuvers such as those granted by Fighting Styles.  
   | Effect || Instead of choosing a target and making a Charge at them, the adept chooses any point within range of her movement speed x 2 and Charges directly to that location. Up to Rank targets within Reach during her Charge must defend against the adept's standard melee attack roll. Environmental features such as doors, chairs, tables, within reach also suffer attack rolls from the adept, but do not count against the maximum number of targets. This attack may not be combined with other Maneuvers such as those granted by Fighting Styles.  
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[[Category:Powers]]
[[Category:Powers]]
[[Category:Spells]]
[[Category:Spells]]

Revision as of 17:09, 18 March 2024

Required Bear Discipline 5; White Dragon Shaman 5
Range Adept's Movement Speed x 2
Target Area Up to Rank targets within Reach
Duration Instant
Action Full Round
Cost 4 Mana
Effect Instead of choosing a target and making a Charge at them, the adept chooses any point within range of her movement speed x 2 and Charges directly to that location. Up to Rank targets within Reach during her Charge must defend against the adept's standard melee attack roll. Environmental features such as doors, chairs, tables, within reach also suffer attack rolls from the adept, but do not count against the maximum number of targets. This attack may not be combined with other Maneuvers such as those granted by Fighting Styles.