Fire Domain: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 15: Line 15:
| 4 || [[Primal Fire]] || Fire Lord spells now ignore fire resistance, and if empowered cut through magical defenses.  
| 4 || [[Primal Fire]] || Fire Lord spells now ignore fire resistance, and if empowered cut through magical defenses.  
|-
|-
| 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. If empowered an additional seed is created for a total of four. The spell may not be recast until these seeds are all used or the duration expires. The seeds last a maximum of 10 minutes. The seeds can be used in the following ways:
| 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.  
* The caster may consume a seed to regain health as per Heal. This effect may only be used by the caster.
* The caster may lob a seed at a target within Rank x 5 yards dealing lethal fire damage in a 4 yard radius as per Fireball.
* The caster may lay seeds (or toss them up to Rank x 5 yards) without detonation. The seeds may be pressed into dirt or sand (not stone) to conceal their glow. At will the caster may issue a command word that detonates all remaining Fire Seeds. A target hit with multiple detonations takes +2d10 additional damage for each detonation beyond the first.
 
|}
|}



Revision as of 16:43, 13 May 2021

Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Burning Hands The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered.
2 Empowered Flames After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses.
3 Flamestrike The caster calls down a pillar of holy fire, gaining increased range and area if empowered.
4 Primal Fire Fire Lord spells now ignore fire resistance, and if empowered cut through magical defenses.
5 Fire Seeds Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.


Fiery Avenger
Rank Power Description
1 Summon Blade The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring, and has a maximum of 1 charge possible

The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds. The caster may spend recharge the blade's charges by spending 1 mana per charge desired as a fast action, to the maximum permitted.

2 Burning Blade When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count and charge maximum to 2.

The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds

3 Enchant Blades When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count and charge maximum to 3.

The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour

4 Exploding Blade When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count and charge maximum to 4.

The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.

5 Flaring Blade When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count and charge maximum to 5.

The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round.

?
Rank Power Description
1
2
3
4
5