Guiding Wind: Difference between revisions
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 1 Mana | ||
|- | |- | ||
| Effect || The shaman enchants a ranged or thrown weapon with the power of an Air Spirit, ensuring high attack accuracy, providing 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again. | | Effect || The shaman enchants a ranged or thrown weapon with the power of an Air Spirit, ensuring high attack accuracy, providing 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again. |
Revision as of 23:10, 3 July 2021
Required | Air Shaman 2 |
Range | Touch |
Area | 1 weapon |
Duration | 1 hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | The shaman enchants a ranged or thrown weapon with the power of an Air Spirit, ensuring high attack accuracy, providing 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again.
While active, this spell allows enchanted weaponry or ammunition to pass safely through natural weather effects or other weather effects created by the caster. After completing an attack, the enchanted weapon is caught in a swift breeze that returns it to the thrower at the beginning of their next turn. |