Sense Enemy: Difference between revisions

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   | Required ||  [[Wrath Domain]]: Vengeance 1
   | Required ||  [[Wrath Domain]]: Vengeance 1
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   | Area ||  Centered on caster
   | Range ||  100 yard radius
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   | Range ||  100 yard radius
   | Target Area ||  Centered on caster
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   | Duration ||  Concentration
   | Duration ||  Concentration

Revision as of 15:25, 24 June 2022

Required Wrath Domain: Vengeance 1
Range 100 yard radius
Target Area Centered on caster
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Mana Cost Free
Effect Upon obtaining this power, the channeler makes an oath declaring a particular type of being (e.g. evil outsiders, undead, angels, goblins, etc.) to be her sworn enemy. This may not be changed later excepting with Storyteller Approval.

The Sense Enemy spell allows the caster to sense the relative direction, distance, and power of any being that is considered a Sworn Enemy within range. Targets make a resistance roll vs. the spell's casting roll to avoid detection. This resistance is passive and does not confer an awareness of the spell to the target, even if they resist successfully. Additionally, the channeler gains a +1 enhancement bonus to Sense Motive checks against sworn enemies while Sense Enemy is active. This bonus increases to +2 at Rank 3, and then to +3 at Rank 5.