Ice Armor: Difference between revisions
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| Range || Self | | Range || Self | ||
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| Area || | | Target Area || Self | ||
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| Duration || 24 hours | | Duration || 24 hours | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
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| | | Action || Standard | ||
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| | | Cost|| 1 Mana | ||
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| Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. | | Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. |
Revision as of 16:41, 18 March 2024
Required | Water Sphere 2 |
Range | Self |
Target Area | Self |
Duration | 24 hours |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses.
Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of Frost to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor. |