Phantom: Difference between revisions
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* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | ||
* | * Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action. | ||
* Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR) | * Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR) | ||
* Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon. | * Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon. |
Revision as of 14:56, 3 September 2022
Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent. | ||
Image | Stats | Special Abilities |
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Health: 12 Vigor: 0 Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 8 Attack: 12 Initiative: +1 Speed: 13 |
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