Phantom: Difference between revisions

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* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
* Soul Manifest: Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.  
* Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.  
* Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR)
* Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR)
* Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon.
* Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon.

Revision as of 14:56, 3 September 2022

Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent.
Image Stats Special Abilities
Health: 12
Vigor: 0
Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 8
Attack: 12
Initiative: +1
Speed: 13
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action.
  • Manifest Memory: A shade recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, gaining one of the following bonuses to its attacks: Slashing/Piercing (+2AP); Crushing (+1 nonlethal damage); Ranged/Thrown (+2 ignore dodge); Sword and Shield (+1 Def and +1 APR)
  • Combat Proficiency: A shade retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon.
  • Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10.