Phantom: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 19: | Line 19: | ||
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | ||
* Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action. | * Soul Manifest: May Manifest as a Standard Action. Near a Hallow, this is reduced to a Move Action. | ||
* Manifest Memory: A phantom recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, | * Manifest Memory: A phantom recalls some knowledge from its past life and, while manifested, wields an appropriate martial weapon of its choosing, and retains the knowledge of 2 ranks in the Fighting Style of their chosen weapon. Phantoms' weaponry deals Mortal Damage to other ghosts as per [[Ghost Blade]]. | ||
* Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10. | * Magic Proficiency: Choose a Source and select 1 Rank 1 spell and 1 Rank 2 ability. Casting roll: 12d10. | ||
|} | |} |
Revision as of 14:48, 1 March 2024
Powerful spirits of powerful mortals, Phantoms are able to wield magic to some extent. | ||
Image | Stats | Special Abilities |
---|---|---|
Health: 12 Vigor: 0 Physical Defense: 8 (4 dodge, 4 armor); 1 Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 8 Attack: 12 Initiative: +1 Speed: 13 |
|