Fire Spirit: Difference between revisions

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Fire Spirits gain Fire Immunity equal to Rank, and are immune to [[Burning]] effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of [[Frost#Frost|Frost]] applied instead of decreasing their speed.
Fire Spirits gain Fire Immunity equal to Rank, and are immune to [[Burning]] effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of [[Frost#Frost|Frost]] applied instead of decreasing their speed.


Hover: Depending on the form that a fire spirit takes, they may have the ability to hover in place. A fire spirit taking the form of a bird made of fire, or orb of flame may hover in a given square moving up and down as if via [[Levitate]] a short distance (e.g. 1-2 yards. They may not fly, but this allows more unique expressions of form for fire spirits than only humanoid shapes.
Hover: Fire spirits may hover in a given space moving up and down as if via [[Levitate]] for 1 yard. They may not fly, but this allows more unique expressions of form for fire spirits other than humanoid shapes (e.g. bird made of flame, or floating orb of fire).


'''Fire Bomb''': Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).
'''Fire Bomb''': Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).

Revision as of 12:53, 12 February 2023

Special Ability

Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.

Hover: Fire spirits may hover in a given space moving up and down as if via Levitate for 1 yard. They may not fly, but this allows more unique expressions of form for fire spirits other than humanoid shapes (e.g. bird made of flame, or floating orb of fire).

Fire Bomb: Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).

Rank 1

Health: 5
Vigor: 0
Physical Defense:  1 (1 dodge)
Magical Defense: 1
Magic Resistance: 9
Attack: 6 (5 yard range)
Initiative: +0
Speed: 8

Rank 2

Health: 6
Vigor: 0
Physical Defense:  2 (2 dodge)
Magical Defense: 2
Magic Resistance: 10
Attack: 8 (10 yard range)
Initiative: +0
Speed: 10 

Rank 3

Health: 9
Vigor: 2
Physical Defense:  3 (3 dodge); 1 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10
Attack: 10 (15 yard range)
Initiative: 
Speed: 10

Rank 4

Health: 12
Vigor: 4
Physical Defense:  5 (4 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 12 (20 yard range)
Initiative: +0
Speed: 10 

Rank 5

Health: 16
Vigor: 4
Physical Defense:  7 (5 dodge, 2 armor); 1 Physical Damage Reduction
Magical Defense: 4; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 17 (25 yard range)
Initiative: +0
Speed: 12