War Domain: Difference between revisions
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| 3 || [[Regain Your Strength]] || Encourage allies to regain their strength quickly, healing them with magic. | | 3 || [[Regain Your Strength]] || Encourage allies to regain their strength quickly, healing them with magic. | ||
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| 4 || [[Stand Your Ground]] || | | 4 || [[Stand Your Ground]] || Inspire allies to hold their positions. | ||
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| 5 || [[Heroism]] || | | 5 || [[Heroism]] || Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time. | ||
|} | |} | ||
[[Category:Channeling]] | [[Category:Channeling]] | ||
[[Category:Domains]] | [[Category:Domains]] |
Revision as of 20:47, 3 March 2023
Domain Power: Weapon Mastery
Choose a fighting style when you select this domain. Each rank of the War domain grants an equal rank in that chosen Fighting Style. Ranks granted through this domain do not stack with ranks purchased in Character Creation, or with experience.
Evoker
Rank | Power | Description |
---|---|---|
1 | Combat Coordination | Allows sending of simple message/response to single target within 1 mile x Rank. |
2 | Spiritual Arms | Conjures an animated weapon which attacks on the caster’s turn or an animated shield which provides +1 shield bonus. The shield bonus increases to +2 at Rank 4. |
3 | Stun | Slam a target up to Rank x 5 yards away with concussive divine force dealing 1 non-lethal damage and stunning them for 1 round if they fail to resist. |
4 | Blade Barrier | Conjures a swirling circle of blades which causes lethal physical damage. |
5 | Anti-Magic Shell | Casting Time: Full Round |
Divine Warrior
Rank | Power | Description |
---|---|---|
1 | Divine Blessing | As a Fast action gain +Rank Speed, and ignore the first 3 points of Non-Lethal damage taken while the spell is active. Rank + 1 rounds duration. 2 Mana. May be used once per encounter. |
2 | Divine Strike | Gain +1 Armor Piercing, +1 Ignore Dodge on a melee attack. The Armor Piercing and Ignore Dodge improve to +2 at Rank 3, and +3 at Rank 5. This strike may not be combined with Maneuvers from Fighting Styles. 1 Mana. |
3 | Divine Surge | If a target is dealt damage by a Divine Strike they take an additional 1 non-lethal damage and suffer a -3 Movement Speed penalty for 1 round. |
4 | Divine Intervention | If an ally within your base movement would take damage from an aimed attack you may move yourself adjacent and take up to Rank damage instead. The attack is rolled against the original targets defense +2 divine bonus, but you may apply any applicable damage reduction to the successes. This does not count against your normal action limits for the round however the movement counts against your maximum movement for the round. Only once such guard may be made per round. |
5 | Divine Smite | Once per day when making a Divine Strike, the strike does Mortal damage. |
Warlord
Rank | Power | Description |
---|---|---|
1 | On Your Guard | Warn allies to be alert, sharpening their perception and search skills. |
2 | Calculated Assault | Signal allies to coordinate their attacks more effectively, hitting harder for a short time. |
3 | Regain Your Strength | Encourage allies to regain their strength quickly, healing them with magic. |
4 | Stand Your Ground | Inspire allies to hold their positions. |
5 | Heroism | Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time. |