Ghost Shaman: Difference between revisions

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Once per day as a Free Action, the imbued item gains a [[Fear#Fear|Fear]] enchantment for 1 round.  
Once per day as a Free Action, the imbued item gains a [[Fear#Fear|Fear]] enchantment for 1 round.  
* Imbued Armor: Once per round, when the wearer suffers a successful attack (even if the damage is negated by Ward), the Fear effect is triggered. The attacker must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.
* Imbued Armor: Once per round, when the wearer suffers a successful attack (even if the damage is negated by Ward), the Fear imbuement effect is triggered. The attacker must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.
* Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the Fear effect is triggered. The target must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.
* Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the Fear imbuement effect is triggered. The target must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.


This Fear effect may only occur once per round. If the target succeeds on its Mental Resistance roll, it becomes immune to Fear from this source for 1 hour.
This Fear effect may only occur once per round. If the target succeeds on its Mental Resistance roll, it becomes immune to Fear from this source for 1 hour.

Revision as of 21:04, 16 December 2023

Description

Ghost-shaman.jpg

Ghosts are the spirits of formerly living mortals who have since passed on to the spirit realm, but refused to retire to the Realm of the Dead, clinging to the memory of their life or unfinished business in the mortal plane. These tragic spirits are often bound to a person, place, or item relating to the unfinished business. Shaman who bind these spirits may be seeking aid from honored elders spirits, or trapping unfortunate mortal souls in eternal servitude. Ghost Shaman gain substantial strength when near places of special significance to ghosts. These 'Hallows' are places where the barrier between Lorithandar, the Spirit Realm, and the Realm of the Dead is thinnest. Most commonly found at cemeteries, ancient battlegrounds, or mass graves these places draw ghosts like moths to a flame.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank. Ghost spells are more potent near Hallows, gaining +2d10 bonus dice.

Rank 1

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 1 Ghost Spirit.

Imbuement

At will, the Imbued item glows with a dim luminescence which enables the wielder to see into the Spirit Realm for 5 yards as per Spirit Sight.

Once per day as a Free Action, the imbued item gains a Fear enchantment for 1 round.

  • Imbued Armor: Once per round, when the wearer suffers a successful attack (even if the damage is negated by Ward), the Fear imbuement effect is triggered. The attacker must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.
  • Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the Fear imbuement effect is triggered. The target must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.

This Fear effect may only occur once per round. If the target succeeds on its Mental Resistance roll, it becomes immune to Fear from this source for 1 hour.

Spells

Spell Description
Ghost Blade While the ghost is imbued into a weapon the weapon does twice as much damage to Ghosts.
Sense Death Allows the caster to sense undead, recent deaths or nearby Hallows.
Spirit Coffer Store items in the Spirit Realm.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Ghost Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Ghost Song Ritual draws ghosts near making a temporary Hallow
Spectral Hand Ghostly hand deals lethal damage.
Spectral Armor Ghost provides physical protection

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Ghost Spirit.

Imbuement

Imbued item gains a passive Fear enchantment.

  • Imbued Armor: Once per round, when the wearer suffers a successful attack (even if the damage is negated by Ward), the Fear enchantment is triggered. The attacker must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.
  • Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the Fear enchantment is triggered. The target must succeed on a Mental Magic Resistance vs. the shaman's Casting roll or gain one level of Fear for one hour.

This Fear effect may only occur once per round. If the target succeeds on its Mental Resistance roll, it becomes immune to Fear from this source for 1 hour.

Spells

Spell Description
Grasp of the Dead Make a call to the souls and spirits in the area to grasp at the living one more time.
Shroud Partially step into the spirit realm, providing magical concealment.
Wave of Fear A crippling wave of fear travels from the caster granting negatives.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Ghost Spirit.

Imbuement

When a Fear effect is triggered, it may affect an additional Rank targets within Rank yards. This effect may only occur once per round.

Spells

Spell Description
Wall of Souls Shimmering wall causes fear in the living and slays Revenants.
Draining Touch Drain health from a target healing the caster. Can be used at range with Spectral Hand.
Spirit Trap Trap the spirits of the slain.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Ghost Spirit.

Imbuement

When wielding or wearing the imbued item, the shaman gains a Fear Aura with a radius of 5 yards. Targets entering the aura roll Resistance vs. Casting roll. Within a Hallow, the range extends to 10 yards.

Spells

Spell Description
Wail of the Banshee Lethal scream slays the living.
Ghostly Swarm Conjure a swarm of ghostly apparitions from sites of death.
Wraith Form Transform the caster into a ghostly wraith.