Deluge: Difference between revisions

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   | Required ||  [[Water Sphere]] 4; [[Air Sphere]] 2?
   | Required ||  [[Water Sphere]] 4
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   | Range ||   
   | Range ||  Rank x 10 yards
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   | Area ||   
   | Area ||  Up to Rank x 10 square yards
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   | Duration ||  Instant
   | Duration ||  Instantaneous
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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  | Cast Action ||  Standard  
  | Cast Action ||  Standard OR Full Round
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   | Mana Cost ||  3
   | Mana Cost ||  3
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   | Effect ||  Water/Air spell that counters fire effects, inhibits movement and vision, and may cause minor flooding.
   | Effect ||  Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water.  
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Revision as of 22:18, 28 February 2024

Required Water Sphere 4
Range Rank x 10 yards
Area Up to Rank x 10 square yards
Duration Instantaneous
Casting Verbal, Somatic
Cast Action Standard OR Full Round
Mana Cost 3
Effect Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water.