Deluge: Difference between revisions
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mNo edit summary Tag: Manual revert |
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| Mana Cost || 3 | | Mana Cost || 3 | ||
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| Effect || Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. | | Effect || Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Areas covered in water by the spell may be considered Difficult Terrain. | ||
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Revision as of 21:35, 1 March 2024
Required | Water Sphere 4 |
Range | Rank x 10 yards |
Area | Up to Rank x 10 square yards |
Duration | Instantaneous |
Casting | Verbal, Somatic |
Cast Action | Standard OR Full Round |
Mana Cost | 3 |
Effect | Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Areas covered in water by the spell may be considered Difficult Terrain. |