Fast Healing: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
| Required || | | Required || [[Wolf Discipline]] 3 | ||
|- | |- | ||
| | | Range || Self | ||
|- | |- | ||
| | | Target Area || Self | ||
|- | |- | ||
| | | Activation Action || Fast | ||
|- | |- | ||
| Cost || | | Activation Cost || 2 Mana | ||
|- | |- | ||
| | | Duration || Rank Rounds | ||
Active | |- | ||
| Passive Effect || You heal at double the normal natural rate. You regain 2 Lethal with a night of rest and 2 Non-Lethal every 15 minutes. A successful Medicine check grants 2 additional Lethal with a night of rest instead of 1. If you have been incapacitated and are bound, you may return to 1 Health instead of 0. | |||
|- | |||
| Active Effect || When receiving magical healing, you regain an additional point of Lethal healing. | |||
|} | |} | ||
Revision as of 11:30, 22 March 2024
Required | Wolf Discipline 3 |
Range | Self |
Target Area | Self |
Activation Action | Fast |
Activation Cost | 2 Mana |
Duration | Rank Rounds |
Passive Effect | You heal at double the normal natural rate. You regain 2 Lethal with a night of rest and 2 Non-Lethal every 15 minutes. A successful Medicine check grants 2 additional Lethal with a night of rest instead of 1. If you have been incapacitated and are bound, you may return to 1 Health instead of 0. |
Active Effect | When receiving magical healing, you regain an additional point of Lethal healing. |