Conditions: Difference between revisions

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==Frightened==
==Frightened==


A frightened character flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all skill rolls and dodge.  
A frightened character takes a -4 penalty on all skill rolls and -2 dodge.


==Panicked==
==Panicked==

Revision as of 18:04, 27 March 2015

Fear

Shaken

A shaken character takes a -2 penalty on all skill rolls.

Frightened

A frightened character takes a -4 penalty on all skill rolls and -2 dodge.

Panicked

A panicked character must flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. If unable to flee, a panicked character cowers. A panicked character takes a -2 penalty on all skill rolls. A panicked character can use special abilities, including spells, to flee; indeed, the character must use such means if they are the only way to escape.

Cowering

If a panicked character is cornered or unable to flee they cower in place, unable to move. They are not considered flat footed and gain their full (remaining) defense.