Winter Woodsman: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
|-
|-
   |  ||   
   |  ||   
  Health: 11
  Health: 12
  Vigor: 4
  Vigor: 4


  Physical Defense:  4 (2 dodge, 2 armor); 1 Damage Reduction
  Physical Defense:  3 (1 dodge, 2 armor); 1 Damage Reduction
  Magical Defense: 3; 1 Magical Damage Reduction
  Magical Defense: 3; 1 Magical Damage Reduction
  Magic Resistance: 7d10
  Magic Resistance: 7d10


  Attack: 14d10 +2 Armor Piercing, + Frost
  Attack: 15d10 +2 Armor Piercing, + Frost
   Steady Shot: 14d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
   Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
   Piercing Shot: 12d10 + Frost; See Fighting Style for rules.  
   Piercing Shot: 13d10 + Frost; See Fighting Style for rules.  
   Shot on the Run: 14d10 + 2 Armor Piercing + Frost; may move before and after attack.
   Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack.


  Initiative: +2
  Initiative: +2
  Speed: 16
  Speed: 17
||  
||  
Rank 1: Attacks apply [[Frost]]
* Great Size, +1 Reach
 
* Icy Touch *
Rank 2: [[Mounted Combat]]
* [[Mounted Combat]], Rank 2
 
* Improved [[Fear Aura]] (12d10), Rank 2**
Rank 3: Improved [[Fear Aura]] (12d10, 9 yd radius)
* [[Fighting Style: Archery]], Rank 4 (Longbow)
 
* Improved [[Planar Link]] (12d10), Rank 4
Rank 4: [[Fighting Style: Archery]], Longbow
|-
 
| colspan="3" style="text-align: left;" |
Rank 4: Improved [[Planar Link]] (12d10)
<small> * Attacks apply [[Frost]]. </small>
<small> ** 9d10 yard radius aura. </small>
|}
|}



Revision as of 18:55, 25 May 2024

These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in Wild Hunts, wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well.
Image Stats Special Abilities
Health: 12
Vigor: 4
Physical Defense:  3 (1 dodge, 2 armor); 1 Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 15d10 +2 Armor Piercing, + Frost
 Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
 Piercing Shot: 13d10 + Frost; See Fighting Style for rules. 
 Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack.
Initiative: +2
Speed: 17

* Attacks apply Frost. ** 9d10 yard radius aura.