Brittlebone Spider: Difference between revisions

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<small>** 12d10 Potency vs. Physical/Poison Resistance, 1 lethal damage per round for 5 Rounds </small>
<small>** 12d10 Potency vs. Physical/Poison Resistance, 1 lethal damage per round for 5 Rounds </small>


<small> *** The spider rubs its legs on its body hard enough to snap the bristle-like hairs and send them flying in a cone 8 yards long and 5 yards wide. Targets in this space must succeed on a acrobatics roll vs. 13d10 or take a penalty. </small>
<small> *** The spider rubs its legs on its body hard enough to snap the bristle-like hairs and send them flying in a cone 8 yards long and 5 yards wide. Targets in this space must succeed on a acrobatics roll vs. 13d10 or take a -2 penalty to all skill checks until removed with a successful [[Medicine Skill]] check. </small>


<small> **** As a standard action, the spider may launch a mass of webbing from its spinnerets to ensnare a target within 12 yards. The spider makes an opposed attack roll vs. Acrobatics. On success, the target takes a -4 speed penalty per stack until freed from the webbing. When the target’s speed is reduced to 0, they are considered flat-footed. Targets may be freed from webbing by: ''Move Action'': Escape Artist roll, successes > (2 x # stacks of webbing); ''Standard Action'': Make an attack to break the webbing. Webbing has 2 HP x Stacks. Any lethal damage beyond the #HP of the webbing is dealt to the enclosed target as nonlethal damage.  
<small> **** As a standard action, the spider may launch a mass of webbing from its spinnerets to ensnare a target within 12 yards. The spider makes an opposed attack roll vs. Acrobatics. On success, the target takes a -4 speed penalty per stack until freed from the webbing. When the target’s speed is reduced to 0, they are considered flat-footed. Targets may be freed from webbing by: ''Move Action'': Escape Artist roll, successes > (2 x # stacks of webbing); ''Standard Action'': Make an attack to break the webbing. Webbing has 2 HP x Stacks. Any lethal damage beyond the #HP of the webbing is dealt to the enclosed target as nonlethal damage.  

Latest revision as of 22:08, 7 June 2024

Pale Spiders with milky white eyes and stiff, brittle hairs covering their bodies. When threatened, they can break their bristly hairs and send them at enemies like a rain of small, sharp needles.
Image Stats Special Qualities
Image
Health: 7
Vigor: 2
Physical Defense: 5 (4 dodge, 1 armor); 1 Damage Reduction
Magical Defense: 0
Magic Resistance: 9 (5 vs. Magic)
Attack: 10d10 (On Hit, applies Spider Venom)
Initiative: +0
Speed: 12
  • Medium Size
  • Improved Stealth: 12d10
  • Jumping Spider*
  • Spider Venom**
  • Hair Flick***
  • Webbing****

*This spider may climb vertical surfaces as though it were walking on solid ground. Jumping down onto a target deals Mortal damage as per Death From Above.

** 12d10 Potency vs. Physical/Poison Resistance, 1 lethal damage per round for 5 Rounds

*** The spider rubs its legs on its body hard enough to snap the bristle-like hairs and send them flying in a cone 8 yards long and 5 yards wide. Targets in this space must succeed on a acrobatics roll vs. 13d10 or take a -2 penalty to all skill checks until removed with a successful Medicine Skill check.

**** As a standard action, the spider may launch a mass of webbing from its spinnerets to ensnare a target within 12 yards. The spider makes an opposed attack roll vs. Acrobatics. On success, the target takes a -4 speed penalty per stack until freed from the webbing. When the target’s speed is reduced to 0, they are considered flat-footed. Targets may be freed from webbing by: Move Action: Escape Artist roll, successes > (2 x # stacks of webbing); Standard Action: Make an attack to break the webbing. Webbing has 2 HP x Stacks. Any lethal damage beyond the #HP of the webbing is dealt to the enclosed target as nonlethal damage. -Unless the target's speed is reduced to 0, the target may take a Full Round Action to free herself from 1 stack of webbing.