Gods' Breath: Difference between revisions
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| Effect || The channeler inhales and then exhales, releasing a rolling blast of wind imbued with powerful magic from their mouth. Weather effects caused by other casters within 100 yards must succeed on a Resistance roll vs the channeler’s Casting Skill + Casting Stat + Source Rank + 5, or be dispelled. | | Effect || The channeler inhales and then exhales, releasing a rolling blast of wind imbued with powerful magic from their mouth. Weather effects caused by other casters within 100 yards must succeed on a Resistance roll vs the channeler’s Casting Skill + Casting Stat + Source Rank + 5, or be dispelled. | ||
Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) [[Conditions#Shock|Shock]] | Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) Lightning damage vs. Magical Defense and gains[[Conditions#Shock|Shock]]. This bolt jumps from target to target, up to ten yards apart, dealing less damage with each jump. Once a target has taken damage, it may no longer be targeted by the remaining electricity. 4d10 are removed from the damage roll with each jump until there are no dice left to roll. | ||
In cold or freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by [[Conditions#Frost|Frost]] take 1 additional lethal damage for each stack of Frost. | In cold or freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by [[Conditions#Frost|Frost]] take 1 additional lethal damage for each stack of Frost. |
Latest revision as of 23:20, 5 September 2024
Required | Storms Domain: Storm Lord 5 |
Range | Centered on Caster |
Area | Special |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 4 |
Effect | The channeler inhales and then exhales, releasing a rolling blast of wind imbued with powerful magic from their mouth. Weather effects caused by other casters within 100 yards must succeed on a Resistance roll vs the channeler’s Casting Skill + Casting Stat + Source Rank + 5, or be dispelled.
Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) Lightning damage vs. Magical Defense and gainsShock. This bolt jumps from target to target, up to ten yards apart, dealing less damage with each jump. Once a target has taken damage, it may no longer be targeted by the remaining electricity. 4d10 are removed from the damage roll with each jump until there are no dice left to roll. In cold or freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by Frost take 1 additional lethal damage for each stack of Frost. |