Increase Gravity: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Ward and Magic Damage Reduction apply to the damage taken.
   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken.




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   | First || -2 || Size category non-lethal
   | First || -2 || Size category non-lethal
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   | Second || -4 || Size category x 2 lethal
   | Second || -4 || Size category x 2 non-lethal
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   | Third || -6 || Size category x 3 lethal
   | Third || -6 || Size category x 3 non-lethal
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Revision as of 13:16, 13 June 2016

Required Rank Earth 5
Range 10 yards x Rank
Area 1 Target
Duration Concentration
Casting Verbal, Somatic
Effect A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken.


Round Cumulative Speed Penalty Damage Dealt In Round
First -2 Size category non-lethal
Second -4 Size category x 2 non-lethal
Third -6 Size category x 3 non-lethal