Storms Domain: Difference between revisions
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'''Domain Power:''' | '''Domain Power:''' | ||
Revision as of 10:16, 27 September 2016
Domain Power:
Severity, Temperature | Frozen | Cold | Temperate | Warm | Hot |
---|---|---|---|---|---|
Calm | Snowfall | Snowfall | Rain shower | Rain shower | Rain shower |
Breeze | Snowfall | Sleet | Rain shower | Rain shower | Rain shower |
Light Wind | Snowstorm | Sleet | Rainstorm | Rainstorm | Rainstorm |
Moderate Wind | Snowstorm | Sleet Storm | Rainstorm | Rainstorm | Thunderstorm |
Windy | Snowstorm | Sleet Storm | Hailstorm | Thunderstorm | Thunderstorm |
High Winds | Blizzard | Blizzard | Hailstorm | Thunderstorm | Thunderstorm |
Dangerous Winds | Icestorm | Blizzard | Severe Thunderstorm | Severe Thunderstorm | Severe Thunderstorm |
Damaging Winds | Icestorm | Blizzard | Severe Thunderstorm | Severe Thunderstorm | Severe Thunderstorm |
Destructive Winds | Arctic Storm | Arctic Storm | Hurricane, Tornadoes | Hurricane, Tornadoes | Hurricane, Tornadoes |
Notes:
- The Storyteller will decide how widespread the effect is, and how fast it occurs, though typically the more severe the shift, the longer it will take.
- The storms in the table below are a guideline of what type of weather would exist for that temperature and wind speed and while most of them include precipitation, the caster may choose precipitation or not which may change the condition away from what is indicated in the table at that severity and temperature.
Dev note:
- Just ballparked some weather effects in here. The exact manifestation should be up to the storyteller in terms of scope, etc... And specific effects like Tornadoes shouldn't be directed by the player, this is merely setting up the conditions for them, so they would probably spawn in the area and have story impact, but not tactical impact.
- I had 2 more temperatures on the scale to spread the steps apart left and right, and used Rank steps, but seemed too redundant/problematic. Condensed instead, and changed it to a 1/2/3 progression for steps. Fits better now.
Lines for: drawing individual/party power from local weather conditions controlling weather/storms (aoe effects/attacks) utility effects?
Rank | Power | Description |
---|---|---|
1 | Stormwalk | Passive: Caster is immune to non-magical penalties from storm-related environmental effects. Ex. Movement/Perception penalties. |
2 | Stormforce | Drawing on the power of regional weather conditions the caster gains a +1 (mild weather), +2 (moderate storm), +3 (intense storm) divine bonus to all skill checks (including spells and weapon skills). |
3 | Stormsurge | Saps a local regional weather condition (reducing it by 1 step) to grant allies a surge of speed and initiative for Rank rounds. |
4 | ||
5 | Stormlord | When cast during a severe storm the caster begins levitating upwards and is surrounded by a corona of lightning or frost. For the duration of the spell the caster gains Flight and followers of Khitar gain Elemental Body (Shock) while followers of Nimway gain Elemental Body (Frost). Both effects deal Rank x 2 damage. Once per round the caster may fire a Spark spell (Khitar) or Frostbolt (Nimway) for 2 x Rank dice at a single target as a Fast Action. |
Rank | Power | Description |
---|---|---|
1 | ||
2 | Blinding Storm | An existing storm with precipitation intensifies and sweeps over a target area causing penalties to movement and perception to enemies. |
3 | Call Lightning | Calls down thunderous bolts of natural lightning from existing storms. |
4 | ||
5 | Storm of the Ancients | A cataclysmic storm centered on the caster with a "safe area" around the caster and his allies. The type and nature of the storm is dependent on the environment. This storm deals tremendous damage but is nearly uncontrollable. |
Rank | Power | Description |
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1 | ||
2 | ||
3 | ||
4 | ||
5 |