Seed: Conjure: Difference between revisions

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
=Rank 1 - Conjure Raw Materials=
=Rank 1 - Conjure Raw Materials=
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||As Conjure Basic Item, except conjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane. The materials additionally radiate as faint Sorcery for magical detection or sight spells.
||AConjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane. The material is semi-permanent, retaining it's integrity as long as the caster retains contact with the material. The material begins to degrade slowly once the material has left the caster's posession or touch unless the appropriate ritual is used. The rate of degredation is left to the discretion of the Storyteller, but should be measured in days or weeks. The manner of degredation is entirely at the discretion of the Storyteller.  


Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.
Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.
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||Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time.
||Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time. These items may be given away or otherwise separated from the caster, however they are subject to the same slow degredation over time as in Conjure Raw Materials. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).


Example Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, or small bag. Any similar simple items may be conjured with Storyteller approval.
Example Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, a bar, or small bag. Any similar simple items may be conjured with Storyteller approval.
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||As Conjure Magic Item, except two magical items may be summoned at a time.These items may only be used by the conjurer, and will be dispelled if dropped.
||As Conjure Magic Item, except two magical items may be summoned at a time. These items may only be used by the conjurer, and will be dispelled if dropped.
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||Conjured items may gain either:
||Conjured items may gain either:
Special Material
* Special Material<br>
Elemental Effect (available to your chosen plane)
 
* Elemental Effect (available to your chosen plane)


A Magic Item (as per Conjure Magic Item) could be conjured instead with Conjure Planar Material gaining the magical bonuses of the lower rank spell, and be constructed of Adamantine as well. Conjure Raw Materials could be cast with Conjure Planar Material to obtain vast amount of special materials.
A Magic Item (as per Conjure Magic Item) could be conjured instead with Conjure Planar Material gaining the magical bonuses of the lower rank spell, and be constructed of Adamantine as well. Conjure Raw Materials could be cast with Conjure Planar Material to obtain vast amount of special materials.

Revision as of 15:23, 20 January 2017

All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank 1 - Conjure Raw Materials

Duration: 1 Day
Effect: AConjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane. The material is semi-permanent, retaining it's integrity as long as the caster retains contact with the material. The material begins to degrade slowly once the material has left the caster's posession or touch unless the appropriate ritual is used. The rate of degredation is left to the discretion of the Storyteller, but should be measured in days or weeks. The manner of degredation is entirely at the discretion of the Storyteller.

Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.

Push: +1 Duration, +Potency (bonus weight)


Rank 2 - Conjure Basic Item

Range: Touch
Duration: 1 hour
Casting: Verbal, Somatic
Effect: Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time. These items may be given away or otherwise separated from the caster, however they are subject to the same slow degredation over time as in Conjure Raw Materials. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).

Example Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, a bar, or small bag. Any similar simple items may be conjured with Storyteller approval.

Push: +Duration, +Potency (bonus weight)


Rank 3 - Conjure Magic Item

Effect: As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. This item may only be used by the conjurer, and will be dispelled if dropped.
Push: +Duration, +Potency (bonus weight)


Rank 4 - Conjure Magic Items

Effect: As Conjure Magic Item, except two magical items may be summoned at a time. These items may only be used by the conjurer, and will be dispelled if dropped.
Push: +Duration


Rank 5 - Conjure Planar Material

Effect: Conjured items may gain either:
  • Special Material
  • Elemental Effect (available to your chosen plane)

A Magic Item (as per Conjure Magic Item) could be conjured instead with Conjure Planar Material gaining the magical bonuses of the lower rank spell, and be constructed of Adamantine as well. Conjure Raw Materials could be cast with Conjure Planar Material to obtain vast amount of special materials.

Push: +Duration OR +Potency (Bonus weight)