Dreams Domain: Difference between revisions
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!Description | !Description | ||
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| 1 || Figment || | | 1 || Figment || Caster may choose one person/object in the target’s surrounding and alter how the target perceives it. The change is visible only to the target. | ||
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| 2 || Confusion || | | 2 || Confusion || Caster chooses one sense to confound. Double vision, sounds appear to be coming from many or the wrong directions, etc. | ||
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| 3 || Mirage || | | 3 || Mirage || Caster creates a detailed illusion with sound, smells, and some autonomy. | ||
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| 4 || Warped Senses || | | 4 || Warped Senses || Caster twists reality around the target, multiple senses are affected | ||
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| 5 || Delusion || | | 5 || Delusion || Target(s?) are completely immersed in the imaginary world the caster has created. They can react to what they see and hear in the delusion but will be unable to move. The effect is broken if the target is attacked. | ||
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!Description | !Description | ||
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| 1 || Dream Scout || | | 1 || Dream Scout || Allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e. they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes. | ||
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| 2 || Lullaby || | | 2 || Lullaby || Functions as per Mage sleep spell | ||
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| 3 || Dream Walker || On a successful opposed roll, caster can directly influence the target’s dream to impart a compulsion. | | 3 || Dream Walker || On a successful opposed roll, caster can directly influence the target’s dream to impart a compulsion. |
Revision as of 09:10, 16 November 2017
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Waking Dreams - Illusions, alter reality
Dream Walker - Influence people while they sleep
Nightmares - Fear/deadly effects that linger.
Domain Power:
Rank | Power | Description |
---|---|---|
1 | Figment | Caster may choose one person/object in the target’s surrounding and alter how the target perceives it. The change is visible only to the target. |
2 | Confusion | Caster chooses one sense to confound. Double vision, sounds appear to be coming from many or the wrong directions, etc. |
3 | Mirage | Caster creates a detailed illusion with sound, smells, and some autonomy. |
4 | Warped Senses | Caster twists reality around the target, multiple senses are affected |
5 | Delusion | Target(s?) are completely immersed in the imaginary world the caster has created. They can react to what they see and hear in the delusion but will be unable to move. The effect is broken if the target is attacked. |
Rank | Power | Description |
---|---|---|
1 | Dream Scout | Allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e. they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes. |
2 | Lullaby | Functions as per Mage sleep spell |
3 | Dream Walker | On a successful opposed roll, caster can directly influence the target’s dream to impart a compulsion. |
4 | Sweet Dreams | Mass sleep |
5 | Dream Weaver | Caster has complete control of the target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice. |
Rank | Power | Description |
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1 | Nameless Dread | the target’s subconscious drags up a primal fear. Even in the most pleasant of surroundings, they will be uneasy and anxious, jumping at shadows, convinced they saw something out of the corner of their eye. Target is shaken |
2 | Spectre | Caster fades, appearing ghost-like and hard to focus on. Bonus to dodge/harder to hit in some fashion; round duration or broken when caster attacks? |
3 | Night Terrors | in the target’s eyes living beings will seem as a monstrous things from their nightmares. Target takes lethal damage and a fear step is applied. |
4 | Bogeyman | Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. Bonus to speed for X rounds; first melee attack after breaking cover grants X amount of dodge reduction. May only be applied once per target per encounter; may not be combined with combat maneuvers |
5 | Phantasmagoria | The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay (thinking a heliotrope type effect, with the target at the center, no matter what direction they face, they cannot avoid seeing it). A slay effect maybe? Literally scared to death. Apply fear step if they resist? |