Ritual: Channeller Focus: Difference between revisions
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|| You gain +1 Defense against Channelling magic from channelling sources other than channelling magic granted by your patron. | || You gain +1 Defense against Channelling magic from channelling sources other than channelling magic granted by your patron. | ||
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Revision as of 23:15, 21 November 2017
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character.
Only one Focus may exist at a time for any one character, who is attuned to that Focus, and the abilities of that Focus are dependant on the Benefit rank obtained.
If the Focus is ever lost, either separation by planar magic or by the Focus's destruction (voluntarily or otherwise), the character may re-create the Focus. Recreation takes 1 day for each rank previously purchased. During recreation, all mana is consumed each day and not available for any other purpose, and no break in creation is permitted. If the character desires, he can recreate the Focus at a lower rank than previously obtained, however future rank increases must be paid at full cost. During recreation, the character may change any previous choices made for the prior Focus, if applicable.
Req. Channeller Source
Rank | Name | Description |
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1 | Zealot's Guard | You gain +1 Defense against Channelling magic from channelling sources other than channelling magic granted by your patron. |
2 | Basic Focus | The focus now provides a Focus bonus to all spells from this Source when wielded. The bonus is +1 (Rank 1-2), +2 (Rank 3-4), +3 (Rank 5). The magic imbued in this device is not compatible with enhancement bonuses, so a weapon turned into a focus could not also be enchanted with an enhancement bonus. |
3 | ||
4 | ||
5 | Zealot's Gift | Once per day, your Patron grants you greater access to a domain that they control. As a Fast Action you treat one of your Patron's domains as one rank higher than you currently have access to for all purposes of rolls and access to powers. This effect lasts for 3 rounds, or until a Line power is used that you do not normally have access to. This ability may not grant access to any Ascendant level powers that are not already accessible. |