Development Status: Difference between revisions
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==Basics== | ==Basics== | ||
* Separate disjointed sections into individual pages linked by the Basics page | * Separate disjointed sections into individual pages linked by the Basics page | ||
* Write better summaries to replace | * Write better summaries to replace what is there | ||
==Adept== | ==Adept== | ||
* [[Bear Discipline]] | * [[Bear Discipline]] |
Revision as of 20:41, 28 November 2017
This a page for a quick review of the status of what development needs exist for this system. It is NOT automatically updated, and will require periodic review of the whole system to update.
This page is generally structured to mirror the TOC, with sweeping changes needed listed at the top.
Sweeping Overhauls
- Fire
- Background
- Per balance discussion regarding Undead mortal damage and potential fire DoTs and/or Burning debuffs, the following is proposed for balance adjustments
- Remove Fire's Mortal effect on Undead
- Remove or replace the Mortal mechanic entirely (Holy vs chaotic, Unholy vs lawful, Fire vs Undead, Light vs shadowy, Shadow vs light based)
- Add a balanced Burning mechanic
- Proposed to have a 'Burning #' where the # indicates the amount of damage taken per round for the duration
- Review of all spells and effects which have the Fire descriptor an evaluate each as well as all together contextually to determine which may gain a Burning effect, and to what degree. Balance vs Frost and Lightning is key, as is distribution across Sources.
- Background
- Economy
- Background
- There is no existing economy. financial numbers exist in a number of different places, from item cost to value of goods, to income, but no set economy is really determined.
- Proposal 1:
- A Semi 'Flat' economy, where there is a canonical source, such as Tyr, and other regions have modifiers or shifts in economy based on regional factors.
- Example: Magical items cheaper and more readily obtained in Arvendor and Sha'Dar, more expensive and harder to obtain in the Northern Wastes
- A Semi 'Flat' economy, where there is a canonical source, such as Tyr, and other regions have modifiers or shifts in economy based on regional factors.
- Proposal 2:
- An overarching rule set is developed, into which each region's more specific attributes is fed, and the economic scales are generated independantly. This would require more of an app-based approach to calculation and management, but Mike suspects that this would be required anyway., and the development of such an app would make future management much easier.
- Background
Player's Guide
Basics
Races
Benefits
- Fighting Style: Mounted Combat is missing 3 abilities
- Fighting Style: Staves is missing 4 abilities
- Ritual: Channeller Focus is missing 1 ability
Equipment
- General cleanup into stub articles needed
- Special Material tables are disjointed
- Poisons needs clarification and descriptive text
Skills
- Missing pages for Climb Skill, Swim Skill, Unarmed Combat Skill, Thrown Weapons Skill, Escape Artist Skill, Ranged Warpons Skill, Acrobatics Skill, Ride Skill, Sleight of Hand Skill, Disable Device Skill, Pick Lock Skill, Craft Skill, Medicine Skill, Magecraft Skill, Sorcery Skill, Channeling Skill, Survival Skill, Sense Motive Skill, Business Skill, Perform Skill, Gather Information Skill, Handle Animal Skill, Deception Skill
Conditions
- The content here is good, but too fragmented from anything else. Should be built out into a better developed article that covers the full range of modifiers and condition types possible
Glossary
- Needs significant comprehensive expansion, as well as alphabetizing
Magic Guide
Basics
- Separate disjointed sections into individual pages linked by the Basics page
- Write better summaries to replace what is there
Adept
- Bear Discipline
- Missing 8 powers
- Dragon Discipline
- Missing 5 powers
- Lion Discipline
- Missing 12 powers
- Panther Discipline
- Missing 5 powers
- Raven Discipline
- Missing13 powers
- Snake Discipline
- Missing 7 powers
- Tiger Discipline
- Missing 6 powers
- Wolf Discipline
- Missing 8 powers
- Phoenix Discipline
- Missing 20 powers
Channelling
- Missing Patron Articles
Domain status:
- Avatar Domain
- Missing 1 line
- Missing 5 powers
- Chaos Domain
- Missing 2 powers
- Death Domain
- Missing 1 line
- Missing 3 powers
- Desire Domain(6)
- Missing 6 powers
- Dreams Domain(1)
- Missing 1 power
- Earth Domain(11)
- Missing 2 lines
- Missing 11 powers
- Fire Domain(6)
- Missing 6 powers
- Healing Domain(1)
- Missing 1 power
- Light Domain(9)
- Missing 1 line
- Missing 9 powers
- Order Domain(9)
- Missing 9 powers
- Storms Domain(2)
- Missing 2 powers
- Strength Domain(2)
- Missing 2 powers
- Time Domain(12)
- Missing 1 line
- Missing 12 powers
- Valor Domain(10)
- Missing 10 powers
- Wrath Domain(5)
- Missing 1 line
- Missing 5 powers
Magecraft
- Prime Sphere
- Missing 12 spell pages
- Fire Sphere
- Missing 22 spell pages
- Earth Sphere
- Missing 14 spell pages
- Life Sphere
- Missing 21 spell pages
- Water Sphere
- Missing 12 spell pages
- Air Sphere
- Missing 15 spell pages
- Mind Sphere
- Missing 17 spell pages
Note that several of the numeric values are overlaps, due to multi-sphere spell mechanic.
Shamanism
- Shared Shaman Spells: Missing Pages for 11 spells
- Animal Spirit
- Missing 3 powers
- Missing pages for 11 spells
- Missing pages for 5 Manifest Spirits
- Ghost Spirit
- Missing 3 powers
- Missing pages for 9 spells
- Missing pages for 5 Manifest Spirits
- Nature Spirit
- Missing 1 power
- Missing 3 Imbue Descriptions
- Missing pages for 7 spells
- Missing pages for 5 Manifest Spirits
- Fire Spirit
- Missing 5 powers
- Missing pages for 6 spells
- Missing pages for 5 Manifest Spirits
- Water Spirit
- Missing 3 powers
- Missing pages for 8 spells
- Missing pages for 5 Manifest Spirits
- Air Spirit
- Missing pages for 12 spells
- Missing pages for 5 Manifest Spirits
- Earth Spirit
- Missing 7 powers
- Missing 4 Imbue Descriptions
- Missing pages for 2 spells
- Missing pages for 5 Manifest Spirits
Sorcery
- Descriptive text needed for Arcadia, Aaru, and Stygia
Monster Guide
(Pending review and dev plan)
Campaign Fuide
(Basically everything)