Dreams Domain: Difference between revisions

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'''Domain Power:'''  
'''Domain Power: Phantasmal Sleeper''' When you fall asleep, you may choose to have your body fall asleep and separate your spirit from your body as a phantasm that remains awake. Your phantasm retains your physical senses, and may move at your normal speed within Rank x10 yards of your body. Your phantasm may also use any domain power that affects other targets which are already asleep, using it's normal rules.
 
Additionally:
* Your phantasm may return to your body as a free action, waking yourself up suddenly, leaving you flatfooted but able to speak
* You may enter a sleep state at will, at any time, under any condition.
* You may retain your body form while sleeping, allowing you to sleep while sitting, standing, crouching, etc... Sleeping while riding in or on a moving object is possible, but may be at penalties, chance of waking up, or chance at falling as determined by the Storyteller.
 


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!Description
!Description
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| 1 || Dream Scout || Allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e.  they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes.  
| 1 || Dream Scout || On a successful opposed roll vs the target's Magic Resistance, allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e.  they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes.  
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| 2 || Lullaby || Functions as per Mage sleep spell
| 2 || Lullaby || Functions as per Mage sleep spell

Revision as of 18:38, 19 January 2018

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Waking Dreams - Illusions, alter reality

Dream Walker - Influence people while they sleep

Nightmares - Fear/deadly effects that linger.


Domain Power: Phantasmal Sleeper When you fall asleep, you may choose to have your body fall asleep and separate your spirit from your body as a phantasm that remains awake. Your phantasm retains your physical senses, and may move at your normal speed within Rank x10 yards of your body. Your phantasm may also use any domain power that affects other targets which are already asleep, using it's normal rules.

Additionally:

  • Your phantasm may return to your body as a free action, waking yourself up suddenly, leaving you flatfooted but able to speak
  • You may enter a sleep state at will, at any time, under any condition.
  • You may retain your body form while sleeping, allowing you to sleep while sitting, standing, crouching, etc... Sleeping while riding in or on a moving object is possible, but may be at penalties, chance of waking up, or chance at falling as determined by the Storyteller.


Waking Dreams
Rank Power Description
1 Figment Caster may choose one person/object in the target’s surrounding and alter how the target perceives it. The change is visible only to the target.
2 Confusion Caster chooses one sense to confound. Double vision, sounds appear to be coming from many or the wrong directions, etc.
3 Mirage Caster creates a detailed illusion with sound, smells, and some autonomy.
4 Warped Senses Caster twists reality around the target, multiple senses are affected
5 Delusion Target(s?) are completely immersed in the imaginary world the caster has created. They can react to what they see and hear in the delusion but will be unable to move. The effect is broken if the target is attacked.
Dream Walker
Rank Power Description
1 Dream Scout On a successful opposed roll vs the target's Magic Resistance, allows caster to enter the target’s dreams and effect minor changes to the dreamscape to call up specific memories/information the target has. I.e. they may nudge the dream into a scenario that would encourage the target’s dream self to access it. How accurate/detailed the information gained is determined by number of successes.
2 Lullaby Functions as per Mage sleep spell
3 Dream Walker On a successful opposed roll, caster can directly influence the target’s dream to impart a compulsion.
4 Sweet Dreams Mass sleep
5 Dream Weaver Caster has complete control of the target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice.
Nightmare
Rank Power Description
1 Nameless Dread the target’s subconscious drags up a primal fear. Even in the most pleasant of surroundings, they will be uneasy and anxious, jumping at shadows, convinced they saw something out of the corner of their eye. Target is shaken
2 Spectre Caster fades, appearing ghost-like and hard to focus on. Bonus to dodge/harder to hit in some fashion; round duration or broken when caster attacks?
3 Night Terrors in the target’s eyes living beings will seem as a monstrous things from their nightmares. Target takes lethal damage and a fear step is applied.
4 Bogeyman Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. Bonus to speed for X rounds; first melee attack after breaking cover grants X amount of dodge reduction. May only be applied once per target per encounter; may not be combined with combat maneuvers
5 Phantasmagoria The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay (thinking a heliotrope type effect, with the target at the center, no matter what direction they face, they cannot avoid seeing it). A slay effect maybe? Literally scared to death. Apply fear step if they resist?