Seed: Summon: Difference between revisions
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||The caster may perform a 10 minute ritual which summons and binds a rank 1 Outsider to their service as a Familiar. The familiar must be from the same plane the caster draws their power from. This binding is permanent and does not count towards manifestation limit. If the familiar is killed, the Sorcerer may perform a new ritual to bind a new rank 1 Outsider. | ||The caster may perform a 10 minute ritual which summons and binds a rank 1 Outsider to their service as a Familiar. The familiar must be from the same plane the caster draws their power from. This binding is permanent and does not count towards manifestation limit. If the familiar is killed, the Sorcerer may perform a new ritual to bind a new rank 1 Outsider. | ||
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=Rank 2 - Summon Outsider= | =Rank 2 - Summon Outsider= | ||
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Revision as of 19:12, 30 January 2018
Rank 1 - Familiar
Duration: | 1 Day |
Casting Time: | 10 Minute Ritual |
Casting: | Verbal, Somatic |
Effect: | The caster may perform a 10 minute ritual which summons and binds a rank 1 Outsider to their service as a Familiar. The familiar must be from the same plane the caster draws their power from. This binding is permanent and does not count towards manifestation limit. If the familiar is killed, the Sorcerer may perform a new ritual to bind a new rank 1 Outsider. |
Rank 2 - Summon Outsider
Effect: | The caster may perform a 10 minute ritual to summon and bind a chosen type of Outsider to his will. A maximum of Rank Outsiders may be bound. With each Rank of Summon obtained the caster learns one specific Outsider type. This requires an opposed roll vs. the Outsider’s Rank x 2. If the caster fails, the summoned Outsider may choose to return to its native plane or attempt to harm the summoner. Regardless, the Outsider is drawn back to its own realm at the end of the spell’s duration.
A successfully bound Outsider may be dismissed or manifested at will for the duration as a Fast Action, however the Outsider may not act until the following round as they adjust to their surroundings. |
Push: | +1 Rank (+2 to Outsider’s roll per push), +1 Dice, +1 Duration |
Rank 3 - Banish
Effect: | Attempts to banish an Outsider sending it to it's home plane. If this attempt fails, it deals damage equal to the number of successes rolled that ignore Magical Defense. |
Push: | +1 Rank (+2 to Outsider’s roll per push), +1 Dice |
Rank 4 - Planar Wisdom
Effect: |
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Rank 5 - Black Book
Effect: |
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Push: | +1 Dice |