Air Shaman: Difference between revisions
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=Description= | |||
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| [[File:Air-shaman.jpg|250px]] | |||
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Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons. | |||
=Spirit Spells= | |||
== | ==Rank 1== | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |||
| '''Imbue Power''' | |||
|| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round. | |||
|- | |- | ||
| [[Leap]] || Get a boost to jumping and falling distance. | | [[Leap]] || Get a boost to jumping and falling distance. | ||
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=Rank 2= | =Rank 2= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |||
| '''Imbue Power''' | |||
|| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. | |||
|- | |- | ||
| [[Guiding Wind]] | | [[Guiding Wind]] | ||
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=Rank 3= | =Rank 3= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |||
| '''Imbue Power''' | |||
|| Imbued item applies the [[Conditions#Shock|Shock]] condition. | |||
|- | |- | ||
| [[Lightning Aura]] | | [[Lightning Aura]] | ||
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=Rank 4= | =Rank 4= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |||
| '''Imbue Power''' | |||
|| When [[Conditions#Shock|Shock]] is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round. | |||
|- | |- | ||
| [[Ride the Wind]] | | [[Ride the Wind]] | ||
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=Rank 5= | =Rank 5= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |||
| '''Imbue Power''' | |||
|| When [[Conditions#Shock|Shock]] is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round. | |||
|- | |- | ||
| [[Hurricane]] | | [[Hurricane]] |
Revision as of 00:25, 22 February 2018
Description
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
Spirit Spells
Rank 1
Spell | Description |
---|---|
Imbue Power | At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round. |
Leap | Get a boost to jumping and falling distance. |
Whispering Wind | Whispered message to a target. |
Held Breath | Magically hold breath for extended periods of time. |
Rank 2
Spell | Description |
---|---|
Imbue Power | Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. |
Guiding Wind | Grants 9-again to ranged weapons. |
Gust of Wind | Create a wind surge that can push back targets or modify existing breezes. |
Wind of Returning | Enchanted weapons return to caster. |
Rank 3
Spell | Description |
---|---|
Imbue Power | Imbued item applies the Shock condition. |
Lightning Aura | Surrounds the caster with crackling sparks. |
Control Wind | Significant speed and direction change of an air current. |
Lightning Ward | Absorbs damage from incoming attacks and prevents Shock effects. |
Rank 4
Spell | Description |
---|---|
Imbue Power | When Shock is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round. |
Ride the Wind | Gain short duration flight during move actions. |
Charged Air | Makes targets in an area vulnerable to lightning damage. |
Tornado | Conjure a damaging vortex of wind that can lift objects. |
Rank 5
Spell | Description |
---|---|
Imbue Power | When Shock is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round. |
Hurricane | Conjure a true hurricane. |
Ride the Lightning | Travel in a crackling bolt short distances surprising foes. |
Flight | Gain a fly speed independant of ground movement speed, allowing 3 dimensional movement. |