Seed: Conjure: Difference between revisions
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Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval. | Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval. | ||
Items such as a simple weapon, rope, blanket, a basic tool, or small bag may be conjured with Storyteller approval. Conjured items are typically conjured into the hand of the caster. | Items such as a simple weapon, rope, blanket, a basic tool, or small bag may be conjured with Storyteller approval. Conjured items are typically conjured into the hand of the caster, however armor may be conjured directly onto the caster directly. | ||
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Revision as of 17:46, 17 May 2019
All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Rank 1 - Basic Conjuration
Duration: | 1 Day |
Effect: |
Conjures Rank basic items or raw materials (100 lbs x Rank). Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval. Items such as a simple weapon, rope, blanket, a basic tool, or small bag may be conjured with Storyteller approval. Conjured items are typically conjured into the hand of the caster, however armor may be conjured directly onto the caster directly. |
Push: | +1 Duration, +Potency (bonus weight) |
Rank 2 - Magical Conjuration
Range: | 1 Item |
Duration: | 1 Day |
Casting: | Verbal, Somatic |
Effect: | Conjures a magical weapon, shield, armor, or clothing from the caster’s chosen plane with a +Rank Enhancement bonus.
Only one such item may be conjured at a time. Like Basic Conjuration, the item resembles its plane of origin. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it as a Fast Action. |
Push: | +Duration, +Potency (Bonus weight), +1 Charge |
Rank 3 - Shaped Conjuration
Effect: | The caster is able to form basic materials into simple shapes while conjuring them. These shapes may be barriers (flat, circular, semi-circular walls), spikes, ramps, bridges, or other simple shapes with Storyteller approval. The conjuration takes several seconds to form and assume the shape the caster desires and cannot be used offensively, such as conjuring spikes into a conscious target. |
Push: | +Duration, +Potency (Bonus weight), +1 Charge |
Rank 4 - Active Conjuration
Effect: | As Shaped Conjuration, except while Concentrating the Conjuration may be moved and reshaped. This can be used to create a rising tower that carries the caster upwards similar to Levitate, or a rolling wave of bone the caster rides forward in a manner similar to Rock Slide without the need for a casting roll. Attacks made against targets with the Active Conjuration deal physical damage equal to the caster's Conjure roll, and may be dodged or reduced with armor. |
Push: | +Duration, +Potency (Bonus weight), +1 Charge |
Rank 5 - Master Conjuration
Effect: |
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Push: | +Duration, +Potency (Bonus weight) |