Flare: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required Spheres || Fire 2 |- | Range || 10 yards per rank |- | Area || 1 Point |- | Duration || Instant |- | Casting || Verbal, Somatic |-...") |
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* Targets who can see the point only through the re-imaging of the area, such as through scrying effects, are not affected. | * Targets who can see the point only through the re-imaging of the area, such as through scrying effects, are not affected. | ||
* Targets who have sent their vision to a point where they can see the ignition point are subject to the effects. This includes spells such as Angle Vision, a Shadow Channeler seeing through his shadow spirit's eyes, Mind Sight, and the like. Such a target who fails to resist the effects must roll a casting roll to maintain their Vision spell effect, if it in concentration based. | * Targets who have sent their vision to a point where they can see the ignition point are subject to the effects. This includes spells such as Angle Vision, a Shadow Channeler seeing through his shadow spirit's eyes, Mind Sight, and the like. Such a target who fails to resist the effects must roll a casting roll to maintain their Vision spell effect, if it in concentration based. | ||
* Since Brilliance and Shadow does not specifically manage target facing, it is up to the Storyteller to determine if any target avoids the effect due to subjective facing. | |||
** For example it is reasonable that casting Flare behind a marching military formation wouldn't affect those in the formation, as it is presumed they are all facing forward. | |||
** A Flare on a stage in a crowded theater should affect everyone in the audience, since it is presumed that is where they are facing. | |||
** A guideline for a chaotic or un-organized environment could be rolling randomly for how many targets would see it, but is ultimately up to the Storyteller. | |||
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Revision as of 15:51, 10 June 2019
Required Spheres | Fire 2 |
Range | 10 yards per rank |
Area | 1 Point |
Duration | Instant |
Casting | Verbal, Somatic |
Effect | A bright flash of light at the point designated dazzles targets that can see it. Targets roll a magic resist or take a Rank +1 penalty to Speed, Dexterity based skills, and Perception. This penalty is reduced by 1 each round on the caster's turn as the effect on the target fades.
Applicability notes:
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