Ghost Song: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Spirit Type(s) || Ghost 2 |- | Range || Special |- | Area || Special |- | Duration || 1 Hour |- | Casting || Verbal, Somatic |- | Effect...")
 
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{| class="tdgrey1"
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   | Spirit Type(s) ||  Ghost 2
   | Required ||  [[Ghost Spirit]] 2
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   | Range || Special
   | Range || Special
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|-
   | Area || Special
   | Area || Special
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   | Duration || 1 Hour
   | Duration || 1 hour
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|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  As part of a ritual lasting at least 5 minutes, the caster makes a Perform roll consisting of singing and/or musical instrument (flute, drums, etc) which draws nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the ghosts drawn by the song. These ghosts may provide information, or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Spirit spells.
  | Cast Action ||  Ritual (5 minutes or more)
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  | Mana Cost ||  1
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   | Effect ||  As part of a ritual, the caster makes a Perform roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the ghosts drawn by the song. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Spirit spells.
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Revision as of 06:08, 13 August 2019

Required Ghost Spirit 2
Range Special
Area Special
Duration 1 hour
Casting Verbal, Somatic
Cast Action Ritual (5 minutes or more)
Mana Cost 1
Effect As part of a ritual, the caster makes a Perform roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the ghosts drawn by the song. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Spirit spells.