Seed: Drain: Difference between revisions
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=Rank 2 - [[Drain Life]= | =Rank 2 - [[Drain Life]]= | ||
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| '''Range:''' || 5 yards x Rank | | '''Range:''' || 5 yards x Rank |
Revision as of 23:21, 13 August 2019
Sorcerers using the Drain Seed can drain energy from nearby targets. Targets may not be drained of more Health, Vigor, or Mana than they have available. If a target can be reduced to negative health (such as players or core NPCs) health damage may apply to their maximum negative health value.
Rank 1 - Drain Vigor
Range: | Special |
Casting: | Verbal, Somatic |
Defense: | Magic Resist |
Effect: | Apply to a successful physical attack or spell. If target fails a Magic Resist they lose 1 Vigor and the caster gains 1 Vigor. At Rank 3 the target loses an additional 1 Vigor, and at Rank 5 the caster gains an additional 1 Vigor. |
Cost: | 2 Mana |
Push: | +1 Potency |
Rank 2 - Drain Life
Range: | 5 yards x Rank |
Casting: | Verbal, Somatic |
Duration: | Instant |
Effect: | If a living target fails a Magic Resist roll, this spell deals Rank lethal damage to a nearby target healing the caster for the amount drained. The spell may not be used on Undead or Constructs as they do not have life energy to drain. |
Cost: | 3 Mana |
Push: | +1 Potency |
Rank 3 - Drain Mana
Range: | 5 yards x Rank |
Casting: | Verbal, Somatic |
Effect: | If the target fails a Magic Resist roll, they lose Rank x 2 mana and the caster gains Rank x 2 mana. |
Cost: | 4 Mana |
Push: | +1 Potency |
Rank 4 - Mass Drain
Range: | 5 yards x Rank |
Casting: | Verbal, Somatic |
Effect: | Casting Mass Drain may use Drain Life or Drain Mana to effect a maximum of Rank targets in an arc 5 yards x Rank long and 5 yards wide. Targets failing a Magic Resistance roll suffer the effects of the applied spell. |
Cost: | 5 Mana |
Push: | +1 Potency |
Rank 5 - Drain Aura
Area: | 1 yard radius |
Casting: | Verbal, Somatic |
Duration: | 5 Rounds or 3 Charges |
Effect: | Caster surrounds themselves with a visible cracking aura of draining energy. This aura may drain either the Health or Mana of targets who enter it (chosen when cast) which consumes a charge. |
Push: | +1 Potency, +1 Duration (1 round) |