Life Sphere: Difference between revisions
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(Created page with "=Description= Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being =Spells= ==Rank 1== {| cl...") |
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| [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms. | | [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms. | ||
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| [[Mage Sight]] || | | [[Mage Sight]] || See magic auras. | ||
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| [[Plant Lore]] || Gain an instant knowledge of an observed plant including medicinal or poisonous properties. | | [[Plant Lore]] || Gain an instant knowledge of an observed plant including medicinal or poisonous properties. |
Revision as of 18:32, 5 February 2015
Description
Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being
Spells
Rank 1
Spell | Description |
---|---|
Cleanse | Opposed roll vs. a single poison or disease. 1 mana per rank of the targeted effect. |
Life Trance | Caster falls into a trance gaining insight into a target’s state. |
Sense Life | Detection spell capable of sensing the duration, number, and strength of nearby life forms. |
Mage Sight | See magic auras. |
Plant Lore | Gain an instant knowledge of an observed plant including medicinal or poisonous properties. |
Sustain | Ignore fatigue and hunger penalties for the duration of the spell. The longer this spell is used the more costly. |
Low-Light Vision | Gain Low-Light Vision. If your race already has this, double the effective range. |
Feign Death | Fake the symptoms of death, at higher levels cast this on willing targets. |
Flash Heal | Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal. |
Rank 2
Spell | Description |
---|---|
Self Healing | Heal yourself for Intelligence + Magecraft + Life Sphere dice. |
Life Armor | Gain resistance bonuses. |
Pheromone Control | Make yourself almost irresistible influencing social actions. |
Control Beast | Use instinctive triggers to control beasts basic actions such as fight/flight. |
Pass Without Trace | Leave no tracks or scent behind. |
Enhance Poison | Poison is more effective, acting quickly and gaining potency. |
Control Plants | Control nearby plants to restrain or attack targets, or grant bonuses to movement. |
Rank 3
Spell | Description |
---|---|
Purify | Improved Cleanse that rolls against each poison/disease on the target. |
Heal | Flood a target with adrenaline giving them a massive boost for a time. |
Poison | |
Haste | |
Control Body | Influence a target’s body, causing autonomic actions, or paralyzation. |
Physical Enhancement | Grant an enhancement bonus to choice of physical stats. |
Animal Minion | Through a combination of Animal Ken, and instinctive triggers you gain a powerful familiar. |
Death Ward | Prevent death magic. |
Blood Boil |
Rank 4
Spell | Description |
---|---|
Mass Physical Enhancement | |
Mass Heal | |
Plant Wall | |
Cure Addiction | |
Speed Growth | Create living plants rapidly in an area. |
Contagion |
Rank 5
Spell | Description |
---|---|
Plant Form | Gain aspects of plants, physical enhancements, and rapid healing. |
Regenerate | Grant a single target 1 lethal / round regeneration for 1 hour. |
Panacea | Cleanse a single target of all poison, disease, or physical ailment without opposed roll. Also heals the target for Intelligence + Magecraft + Life Sphere dice. 1 SP. |
Greater Heal | Heals a target for Intelligence + Magecraft + Life Sphere dice + 5 lethal healing. |
Drain Life |