Winter Woodsman: Difference between revisions
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Magic Resistance: 7d10 | Magic Resistance: 7d10 | ||
Attack: 14d10 +2 Armor Piercing, + Frost | Attack: 14d10 +2 Armor Piercing, + [[Frost]] | ||
Steady Shot: 14d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost | Steady Shot: 14d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost | ||
Piercing Shot: 12d10 + Frost; See Fighting Style for rules. | Piercing Shot: 12d10 + Frost; See Fighting Style for rules. | ||
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Speed: 16 | Speed: 16 | ||
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Rank 1: Frost | Rank 1: Frost | ||
Rank 2: [[Mounted Combat]] | Rank 2: [[Mounted Combat]] |
Revision as of 07:24, 2 April 2020
These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in Wild Hunts, wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. | ||
Image | Stats | Special Abilities |
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Health: 11 Vigor: 4 Physical Defense: 4 (2 dodge, 2 armor); 1 Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 7d10 Attack: 14d10 +2 Armor Piercing, + Frost Steady Shot: 14d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost Piercing Shot: 12d10 + Frost; See Fighting Style for rules. Shot on the Run: 14d10 + 2 Armor Piercing + Frost; may move before and after attack. Initiative: +2 Speed: 16 |
Rank 1: Frost Rank 2: Mounted Combat Rank 3: Improved Fear Aura (12d10, 11 yd radius) Rank 4: Fighting Style: Archery, Longbow Rank 4: Improved Planar Senses (13d10) |