Valor Domain: Difference between revisions
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* Grant an additional Move Action to an ally during the Caster’s turn. | * Grant an additional Move Action to an ally during the Caster’s turn. | ||
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| 3 || Hold the Line || | | 3 || Hold the Line || The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action. 2 mana. | ||
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| 4 || Rousing Heroism || For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana. | | 4 || Rousing Heroism || For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana. |
Revision as of 14:39, 11 April 2020
Domain Power: Beacon of Courage - When the caster successfully lands an attack or shield block, they gain a Valor Charge. Up to Rank charges may be held at a time, and last for 1 hour. A Valor charge may be expended as a Fast Action to:
- Grant a +Rank morale bonus to an ally skill roll (including combat rolls).
- Grant a +Rank morale bonus to resist Fear effects.
- Grant an ally who has failed a fear or intimidate check a re-roll to resist the effect.
An ally may only be affected by each of these abilities once per encounter.
Rank | Power | Description |
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1 | Aura of Leadership | An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’. This gives the caster a +2 to leadership and +2 intimidate. |
2 | Delegate Task | As a fast action, Player may activate this power to accomplish one of two things:
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3 | Hold the Line | The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action. 2 mana. |
4 | Rousing Heroism | For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana. |
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