Valor Domain: Difference between revisions

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* Grant an additional Move Action to an ally during the Caster’s turn.
* Grant an additional Move Action to an ally during the Caster’s turn.
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| 3 || Hold the Line || Players (including the caster) up to Rank adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action.  2 mana.  
| 3 || Hold the Line || The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action.  2 mana.  
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| 4 || Rousing Heroism || For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana.
| 4 || Rousing Heroism || For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana.

Revision as of 14:39, 11 April 2020

Domain Power: Beacon of Courage - When the caster successfully lands an attack or shield block, they gain a Valor Charge. Up to Rank charges may be held at a time, and last for 1 hour. A Valor charge may be expended as a Fast Action to:

  • Grant a +Rank morale bonus to an ally skill roll (including combat rolls).
  • Grant a +Rank morale bonus to resist Fear effects.
  • Grant an ally who has failed a fear or intimidate check a re-roll to resist the effect.

An ally may only be affected by each of these abilities once per encounter.


Glorious Leadership
Rank Power Description
1 Aura of Leadership An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’. This gives the caster a +2 to leadership and +2 intimidate.
2 Delegate Task As a fast action, Player may activate this power to accomplish one of two things:
  • Move either himself or another Player to the top of the turn order for the next turn. Upon the end of that turn, the Player returns to their original place in the initiative.
  • Grant an additional Move Action to an ally during the Caster’s turn.
3 Hold the Line The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action. 2 mana.
4 Rousing Heroism For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana.
5


Shield of the Innocent
Rank Power Description
1
2
3
4
5


Knight of Valor
Rank Power Description
1
2
3
4
5