Gods' Breath: Difference between revisions

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Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) [[Conditions#Shock|Shock]] damage vs. Magical Defense. This bolt jumps from target to target, up to ten yards apart, dealing less damage with each jump. Once a target has taken damage, it may no longer be targeted by the remaining electricity. 4d10 are removed from the damage roll with each jump until there are no dice left to roll.
Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) [[Conditions#Shock|Shock]] damage vs. Magical Defense. This bolt jumps from target to target, up to ten yards apart, dealing less damage with each jump. Once a target has taken damage, it may no longer be targeted by the remaining electricity. 4d10 are removed from the damage roll with each jump until there are no dice left to roll.


In cold or Freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by [[Conditions#Frost|Frost]] take 1 additional lethal damage for each stack of Frost.
In cold or freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by [[Conditions#Frost|Frost]] take 1 additional lethal damage for each stack of Frost.
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Revision as of 23:28, 28 June 2020

Required Storms Domain: Storm Lord 5
Range Centered on Caster
Area Special
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 4
Effect The channeler inhales and then exhales, releasing a rolling blast of wind imbued with powerful magic from their mouth. Weather effects caused by other casters within 100 yards must succeed on a Resistance roll vs the channeler’s Casting Skill + Casting Stat + Source Rank + 5, or be dispelled.

Additionally, in warm or hot weather, a bolt of electricity is hidden within the blast. The target closest to the channeler within Rank x 10 yards takes (Casting Skill + Casting Stat + Source Rank + 5) Shock damage vs. Magical Defense. This bolt jumps from target to target, up to ten yards apart, dealing less damage with each jump. Once a target has taken damage, it may no longer be targeted by the remaining electricity. 4d10 are removed from the damage roll with each jump until there are no dice left to roll.

In cold or freezing weather, Gods' Breath immediately Freezes all targets within the path of the blast - a cone 25 yards long and 15 yards wide - reducing their speed to 0, and knocking them prone. They take Rank nonlethal damage, and targets previously affected by Frost take 1 additional lethal damage for each stack of Frost.