Ice Armor: Difference between revisions

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   | Mana Cost|| 1 Mana
   | Mana Cost|| 1 Mana
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   | Effect ||  Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack the caster applies 1 Physical Damage Reduction to the attack and grants three stacks of the Frost debuff (-9 speed for 1 round) to the attacker. This effect expends a charge and is triggered even if all damage is negated with Ward. The armor begins with 1 charge, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone the Physical Defense remains for the duration of the spell. This spell may not be combined with Fire Armor.
   | Effect ||  Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack, this armor expends a charge to apply three stacks of the [[Conditions#Frost|Frost]] to the attacker and reduce 1 incoming Physical Damage to nonlethal. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone, the Physical Defense and Damage Reduction remain for the duration of the spell. This spell may not be combined with Fire Armor.
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Revision as of 09:22, 6 July 2020

Required Water Sphere 2
Range Self
Area Caster Only
Duration 24 hours
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1 Mana
Effect Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack, this armor expends a charge to apply three stacks of the Frost to the attacker and reduce 1 incoming Physical Damage to nonlethal. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone, the Physical Defense and Damage Reduction remain for the duration of the spell. This spell may not be combined with Fire Armor.