Ice Armor: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
| Mana Cost|| 1 Mana | | Mana Cost|| 1 Mana | ||
|- | |- | ||
| Effect || Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack | | Effect || Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack, this armor expends a charge to apply three stacks of the [[Conditions#Frost|Frost]] to the attacker and reduce 1 incoming Physical Damage to nonlethal. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone, the Physical Defense and Damage Reduction remain for the duration of the spell. This spell may not be combined with Fire Armor. | ||
|} | |} | ||
Revision as of 09:22, 6 July 2020
Required | Water Sphere 2 |
Range | Self |
Area | Caster Only |
Duration | 24 hours |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 Mana |
Effect | Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack, this armor expends a charge to apply three stacks of the Frost to the attacker and reduce 1 incoming Physical Damage to nonlethal. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone, the Physical Defense and Damage Reduction remain for the duration of the spell. This spell may not be combined with Fire Armor. |