Infuse Object: Difference between revisions
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| Effect || The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks. | | Effect || The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks. | ||
For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the 'companion' must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would | For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the 'companion' must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would 'not' double the penalties, however each exposure does grant it's own Magic Resistance roll. | ||
Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour. | Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour. |
Revision as of 19:47, 29 July 2020
Required | Light Domain: Light Constructs 1 |
Range | Touch |
Area | Maximum of 3 objects |
Duration | 1 Hour |
Casting | Standard Action |
Cast Action | Verbal, Somatic |
Mana Cost | Free |
Effect | The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks.
For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the 'companion' must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would 'not' double the penalties, however each exposure does grant it's own Magic Resistance roll. Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour. |