Slay Living: Difference between revisions
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| Range || Sight | | Range || Sight | ||
|- | |- | ||
| Area || 1 | | Area || 1 Target | ||
|- | |- | ||
| Duration || Instant | | Duration || Instant | ||
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| Cast Action || Standard | | Cast Action || Standard | ||
|- | |- | ||
| | | Cost || 2 Mana | ||
|- | |- | ||
| Push || + | | Push || +1d10 to cast roll per Push | ||
|- | |- | ||
| Defense || Special | | Defense || Special |
Latest revision as of 20:31, 18 August 2020
Required | Seed: Slay 3 |
Range | Sight |
Area | 1 Target |
Duration | Instant |
Casting | Verbal |
Cast Action | Standard |
Cost | 2 Mana |
Push | +1d10 to cast roll per Push |
Defense | Special |
Effect | The caster evokes a death spell that may be directed at any living creature within their line of sight.
If the target has a Magic Resist bonus, subtract an equal number of dice from your dice pool. If they have a Magic Resist penalty instead add an equal number of dice to your dice pool. Afterward, if successes are equal or greater to the target’s current Health, the target dies immediately. If the spell fails to kill the target, it deals 1 point of lethal damage instead. Slay does not affect undead, constructs, or material. This is a magical effect and targets get no additional defense from dodge. |