Improved Transformation: Difference between revisions

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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Mana Cost ||  1
   | Cost ||  1 Mana
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   | Push ||  +1 Duration
   | Push ||  +1 hour per Push
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   | Effect ||  Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
   | Effect ||  Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:

Revision as of 20:50, 18 August 2020

Required Seed: Transform 2
Range Self
Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 hour per Push
Effect Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
Ability Description
Might Boost While transformed gain Rank charges which may be spent in the following ways:
  • Ignore 1 point of non-lethal damage
  • Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
Agility Boost While transformed gain Rank charges which may be spent the following ways:
  • Jump double distance for one round
  • Ignore falling damage for one round as per Adept Safe Fall
  • Ignore movement penalties through threatened squares for 1 round
  • Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
Fear Aura While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.