Death Ward: Difference between revisions
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| Required || [[Seed: Ward]] | | Required || [[Seed: Slay]] 3, [[Seed: Ward]] 2 | ||
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| Range || 10 yards | | Range || 10 yards | ||
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| Push || +1 lethal damage prevented per Push | | Push || +1 lethal damage prevented per Push | ||
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| Effect || Conjures a protective magical barrier around the target that prevents Rank lethal damage and counts as Health for the purposes of death magic such as Slay. This barrier acts like temporary Health that is absorbed before damage is assigned. | | Effect || Conjures a protective magical barrier around the target that prevents Rank lethal damage and counts as Health for the purposes of death magic such as Slay. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. | ||
Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. | |||
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Revision as of 14:39, 19 August 2020
Required | Seed: Slay 3, Seed: Ward 2 |
Range | 10 yards |
Area | Rank Targets |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 5 Mana |
Push | +1 lethal damage prevented per Push |
Effect | Conjures a protective magical barrier around the target that prevents Rank lethal damage and counts as Health for the purposes of death magic such as Slay. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank. |