Magical Creation: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Seed: Create 2 |- | Range || Self |- | Area || 1 Object |- | Duration || 1 day |- | Casting || Verbal, Somatic |- | Cas...") |
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| Push || +1 day to Duration | | Push || +1 day to Duration | ||
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| Effect || | | Effect || Like Basic Conjuration, but may now conjure a magical weapon, shield, armor, or clothing from the caster’s chosen plane. Rank items can be conjured at a time, and the items resemble the plane of origin. When conjured weapons and shields appear in the caster's hand, while armor and clothing appears on the caster. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it as a Fast Action. | ||
These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank. | |||
* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain + Rank Enhancement | |||
* Shields retain the attributes of the basic version of the shield, including defense, required strength, etc. but also gain + Rank Enhancement. | |||
* Armor retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction, and gains + Rank Enhancement. | |||
* Clothing gains Immunity to Mundane (non-magical) Armor Piercing and gains + Rank Enhancement. | |||
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Revision as of 15:08, 19 August 2020
Required | Seed: Create 2 |
Range | Self |
Area | 1 Object |
Duration | 1 day |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | Free |
Push | +1 day to Duration |
Effect | Like Basic Conjuration, but may now conjure a magical weapon, shield, armor, or clothing from the caster’s chosen plane. Rank items can be conjured at a time, and the items resemble the plane of origin. When conjured weapons and shields appear in the caster's hand, while armor and clothing appears on the caster. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it as a Fast Action.
These conjurations gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank. * Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain + Rank Enhancement * Shields retain the attributes of the basic version of the shield, including defense, required strength, etc. but also gain + Rank Enhancement. * Armor retains the attributes of the basic version of the armor, including armor value, required strength, movement penalties, and damage reduction, and gains + Rank Enhancement. * Clothing gains Immunity to Mundane (non-magical) Armor Piercing and gains + Rank Enhancement. |