Skills: Difference between revisions
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|[[Survival Skill|Survival]] || Intelligence || Direction sense, foraging, weathering hostile environments, tracking, understanding nature | |[[Survival Skill|Survival]] || Intelligence || Direction sense, foraging, weathering hostile environments, tracking, understanding nature | ||
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|[[Perception Skill|Perception]] || Intelligence || | |[[Perception Skill|Perception]] || Intelligence || Detect or sense a change in your environment. | ||
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|[[Sense Motive Skill|Sense Motive]] || Intelligence || Understand emotions and intents through facial expressions and body language. | |[[Sense Motive Skill|Sense Motive]] || Intelligence || Understand emotions and intents through facial expressions and body language. |
Revision as of 10:57, 14 February 2015
Skills are a measure of the training and experience in a variety of tasks, social, mental, and physical.
Character Benefit List
Skill Name | Required Statistic | Description |
---|---|---|
Climb | Strength | Scaling vertical objects or surfaces. Trees, cliffs, walls, ropes. |
Swim | Strength | Swimming in liquid, difficulty and/or speed check. |
Unarmed Combat | Strength | Martial arts, brawling, boxing, touch attacks. |
Melee Weapons | Strength | Melee weapons. Broken up into 1 handed or 2 handed, slashing crushing or piercing. Must select a weapon type. |
Thrown Weapons | Strength | Throwing weapons. Bolas, throwing stars, throwing daggers, throwing axes, javelins. |
Escape Artist | Strength, Dexterity | Freeing yourself from bonds or restraints |
Ranged Weapons | Dexterity | Ranged projectile weapons. Bows, crossbows. |
Acrobatics | Dexterity | Tricky or flashy movement, balance checks, jumps. |
Ride | Dexterity | Skill at fighting on a mount or moving quickly on a mount. |
Stealth | Dexterity | Moving silently, hiding. |
Sleight of Hand | Dexterity | Subtle tricks with distractions and quick fingers. |
Disable Device | Dexterity | Disarming traps, working with intricate devices. |
Pick Lock | Dexterity | Opening locks without a key. |
Knowledge | Intelligence | Book or experience knowledge about a specific topic. Must select a subtopic. |
Craft | Intelligence | Creating, manufacturering, brewing, assembling in a particular field. Must select a subcraft. |
Search | Intelligence | Careful methodical inspection of an area. |
Medicine | Intelligence | Binding of wounds, tending of injuries, countering sicknesses. |
Magecraft | Intelligence | Magecraft template casting ability. |
Sorcery | Intelligence | Sorcery template casting ability. |
Shamanism | Intelligence | Shamanism template casting ability. |
Channeling | Intelligence | Channeling template casting ability |
Survival | Intelligence | Direction sense, foraging, weathering hostile environments, tracking, understanding nature |
Perception | Intelligence | Detect or sense a change in your environment. |
Sense Motive | Intelligence | Understand emotions and intents through facial expressions and body language. |
Business | Intelligence, Charisma | Haggling, trading, legers, bills, economics. |
Perform | Charisma | Dance, music, oratory, acting. Must select a subtype. |
Leadership | Charisma | Inspiration, moral boosting, loyalty of subordinates. |
Diplomacy | Charisma | Negociation, persuation. |
Gather Information | Charisma | Information through small talk, eavesdropping, social settings, informants. |
Handle Animal | Charisma | Body language, words, and touch to prevent animals from panicing. |
Deception | Charisma, Willpower | Lies, trickery, concealing intent or truth. |
Intimidate | Willpower | Threatening, frightening, bullying. |