Life Sphere: Difference between revisions
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! Description | ! Description | ||
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| [[ | | [[Animal Minion]] || Through a combination of animal ken and instinctive triggers you gain a powerful familiar. | ||
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| [[ | | [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation. | ||
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| [[Haste]] || Increased speed and initiative. | | [[Haste]] || Increased speed and initiative. | ||
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| [[ | | [[Heal]] || Flood a target with adrenaline giving them a massive boost for a time. | ||
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| [[ | | [[Purify]] || Improved Cleanse that rolls against each poison/disease on the target. | ||
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| [[Replenishment]] || The target recovers recovers mana more swiftly. | | [[Replenishment]] || The target recovers recovers mana more swiftly. |
Revision as of 02:13, 7 January 2021
Description
Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being
Spells
Rank 1
Spell | Description |
---|---|
Alter Cosmetic | Adjusts skin colors, shades, hair color and shape to create a variety of cosmetic effects. |
Cleanse | Opposed roll vs. a single poison or disease. 1 mana per rank of the targeted effect. |
Enhance Poison | Use magic to increase the Potency and Duration of poisons. |
Feign Death | Fake the symptoms of death, at higher levels cast this on willing targets. |
Flash Heal | Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal. |
Life Trance | Caster falls into a trance gaining insight into a target’s state. |
Low-Light Vision | Gain Low-Light Vision. If your race already has this, double the effective range. |
Plant Lore | Gain an instant knowledge of an observed plant including medicinal or poisonous properties. |
Sustain | Ignore fatigue and hunger penalties for the duration of the spell. The longer this spell is used the more costly. |
Rank 2
Spell | Description |
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Control Beast | Use instinctive triggers to control beasts basic actions such as fight/flight. |
Control Plants | Control nearby plants to restrain or attack targets, or grant bonuses to movement. |
Life Armor | Gain resistance bonuses. |
Pheromone Control | Make yourself almost irresistible influencing social actions. |
Physical Enhancement | Grant an enhancement bonus to choice of physical stats. |
Poison | On a failed Magic Resist Roll, inflict a poison of choice equal or lower Rank on a target. Poison deals initial damage immediately instead of the following round. |
Sense Life | Detection spell capable of sensing the duration, number, and strength of nearby life forms. |
Self Healing | Heal yourself for Intelligence + Magecraft + Life Sphere dice. |
Rank 3
Spell | Description |
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Animal Minion | Through a combination of animal ken and instinctive triggers you gain a powerful familiar. |
Control Body | Influence a target’s body, causing autonomic actions, or paralyzation. |
Haste | Increased speed and initiative. |
Heal | Flood a target with adrenaline giving them a massive boost for a time. |
Purify | Improved Cleanse that rolls against each poison/disease on the target. |
Replenishment | The target recovers recovers mana more swiftly. |
Rank 4
Spell | Description |
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Mass Physical Enhancement | Physical enhancement for multiple allies. |
Mass Heal | Healing for multiple allies. |
Plant Wall | A living wall of vines and thick plants. |
Cure Addiction | Reduce or eliminate drug or alcohol addictions. |
Speed Growth | Create living plants rapidly in an area. |
Contagion | Virulent disease that spreads on contact. |
Rank 5
Spell | Description |
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Plant Form | Gain aspects of plants, physical enhancements, and rapid healing. |
Regenerate | Grant a single target 1 lethal / round regeneration for 1 hour. |
Panacea | A complete cleanse and heal of a target that will always succeed. |
Greater Heal | Heals a target for Intelligence + Magecraft + Life Sphere dice + 5 lethal healing. |