Spirit Gate: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Green Dragon Shaman 5 |- | Range || 10 yards x Rank |- | Target Area || Up to 5 yards wide |- | Duration || Concentration |-...")
 
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Shamanism]]
[[Category:Shamanism]]
[[Category:Dragon Shaman]]

Latest revision as of 13:41, 18 January 2021

Required Green Dragon Shaman 5
Range 10 yards x Rank
Target Area Up to 5 yards wide
Duration Concentration
Casting V, S
Cast Action Standard
Cost 4 Mana
Effect The shaman quickly establishes a point of entry directly into the Spirit Realm. The specific location of the Gate within the Spirit Realm is at the discretion of the Storyteller. Movement within the Spirit Realm crosses much greater distance upon returning to the material realm, so travel through it may facilitate fast travel throughout the world. However, this is considered to be extremely dangerous and requires the caster (and any companions) to move from the point of entry toward the equivalent destination in the material plane. To exit the Spirit Realm, the caster must open another Spirit Gate. This requires a Casting roll to appear in the correct location.