Spirit Shrine: Difference between revisions

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   | Cost ||  4 Mana
   | Cost ||  4 Mana
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   | Effect || The shaman spends an hour to complete a ritual establishing a small Shrine as a temporary point of entry directly into the Spirit Realm. The specific location at which Shrine opens into the Spirit Realm is at the discretion of the Storyteller, however, once it is established it will not move for the duration of the spell. The creation of a Shrine is costly and dangerous, as proper precautions must be taken to ensure that spirits don’t come spilling out each time it is opened.  
   | Effect || The shaman spends an hour to complete a ritual establishing a small Shrine as a temporary point of contact between the Spirit and Physical Realms. The specific location at which Shrine opens into the Spirit Realm is at the discretion of the Storyteller, however, once it is established it will not move for the duration of the spell. The creation of a Shrine is costly and dangerous, as proper precautions must be taken to ensure that spirits don’t come spilling out each time it is opened.  


Once established, the shaman may set a passphrase or other requirement to travel through the Shrine as a Standard Action. It may be accessed from either side of the Veil with a successful Casting roll. Critically failing a roll to open the Shrine from either side may enable nearby spirits or other creatures to move between the realms.  
Once established, the shaman may set a passphrase or other requirement to travel through the Shrine as a Standard Action. It may be accessed from either side of the Veil with a successful Casting roll. Critically failing a roll to open the Shrine from either side may enable nearby spirits or other creatures to move between the realms.  

Revision as of 18:49, 18 January 2021

Required Shamanism, Rank 5 Spirit. 9 GXP.
Range Touch
Area 3 yard gate
Duration 24 hours
Casting Verbal, Somatic, Component (500g reagents OR 250g and the cooperation of a local spirit)
Cast Action 1 hour ritual
Cost 4 Mana
Effect The shaman spends an hour to complete a ritual establishing a small Shrine as a temporary point of contact between the Spirit and Physical Realms. The specific location at which Shrine opens into the Spirit Realm is at the discretion of the Storyteller, however, once it is established it will not move for the duration of the spell. The creation of a Shrine is costly and dangerous, as proper precautions must be taken to ensure that spirits don’t come spilling out each time it is opened.

Once established, the shaman may set a passphrase or other requirement to travel through the Shrine as a Standard Action. It may be accessed from either side of the Veil with a successful Casting roll. Critically failing a roll to open the Shrine from either side may enable nearby spirits or other creatures to move between the realms.