Environment: Difference between revisions
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==Difficult Terrain== | ==Difficult Terrain== | ||
The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain. | The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain. | ||
==Falling== | ==Falling== | ||
Unless otherwise specified falling damage deals 1d10 per Yard fallen. If the fall is equal or less than 3 yards this damage is Non-Lethal, however falls for a longer distance deal Lethal damage instead. | Unless otherwise specified falling damage deals 1d10 per Yard fallen. If the fall is equal or less than 3 yards this damage is Non-Lethal, however falls for a longer distance deal Lethal damage instead. | ||
==Fire== | |||
==Water== | ==Water== |
Revision as of 13:30, 4 May 2021
Difficult Terrain
The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain.
Falling
Unless otherwise specified falling damage deals 1d10 per Yard fallen. If the fall is equal or less than 3 yards this damage is Non-Lethal, however falls for a longer distance deal Lethal damage instead.